ARK: Survival Evolved

ARK: Survival Evolved

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EnforcerStation
   
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Content Types: Mod, Structures, Creatures, Rebalancing
File Size
Posted
Updated
9.267 MB
31 Jul, 2020 @ 10:02am
15 Aug, 2020 @ 8:01pm
16 Change Notes ( view )

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EnforcerStation

Description
Attention
If you can't install this mod on your server please make sure your hoster has fixed the high mod ID problem.

After having spoken to Nitrado they, for example, still haven't fixed the high mod ID issue so it's a Nitrado problem and nothing wrong with my mod it seems.

In addition to the annoyance this issue is causing, it makes testing and bugfixing my mod a bit more difficult.
Having a dedicated server runnning locally is fine but still - it's easier to test things and iron out the bugs when more people are testing
(and trying to break) stuff as the other players on my cluster are always willing to help out with testing.


Enforcer Station (Live testing phase)

Mod ID: 2183432538




Enforcer customization is available
This includes reassigning of all available statpoints and choosing colors.
Keep in mind that the enforcer by default only uses the color regions 0,4 and 5.
Setting any color for an unused region will not be visible on it.
You can not change the level of the blueprint - so you would need to find a suitable blueprint by killing enforcers then you can alter that blueprint.
Altering the stats or color on any Enforcer Blueprint will increase the crafting costs.
Resource cost increase follows the normal item quality logic that dropped Enforcer blueprints use naturally.

You need to allocate all points before you can commit the change.
When allocating stat points, left click adds or removes one while right click adds or removes 10 points.



Rolebased enforcers are available (not final but functional)
You can convert a blueprint to role-based even without choosing a role.
That way you can get vanilla stats and still use perks.
Role can be set while customizing the blueprint but it can only be picked once.
Once set - you can no longer change the role but the role will not be active until you convert the blueprint to the rolebased version.
When choosing a role and converting the blueprint the enforcer and the converted blueprint will become a custom dino / custom made item and are only available as long as this mod is installed.
In addition to different stats and goodies, role-based Enforcer have access to the perk system.
Up to three different perks can be chosen.
Perks are not locked to any roles although they share the same color coding.

For the exact changes to base stats please have a look at the configuration menu ingame.
For all other infos regarding role based enforcers, please keep reading.



Defensive Role
With higher health and lower damage, this enforcer is great for taking a hit.
In addition, it's normal attacks should (testing in progress) force wild creatures to concentrate on the defensive Enforcer for 3.0 seconds.


Offensive Role
While not offering much in form of goodies the other roles possess, this offensive enforcer focuses on raw damage.
With lower health but a massive damage increase this will definitely leave a dent.
(Increased damage works with the enforcer plating's bonus damage from my other mod, UsefulKits_Reboot...hint...hint...)


Support Role
Starting off with slightly higher health, a massive boost in stamina but reduced damage this supportive Enforcer will not outshine anyone in terms of damage
but will still be a valuable asset in tougher fights as the improved blast wave not only has a slightly lower cooldown than usual it also has an innate
healing effect that not only heals the enforcer and the rider but all other friendly units in range.


Utility Role
Lower health but with a slight boost to stamina and a pretty big increase to it's base carry capacity this enforcer outshines the other roles
when it comes to out-of-combat tasks.
Not only are it's base weight limits increased it can also harvest stone, metal, wood and thatch. (Still in testing / tweaking phase)



Perk System (First release and live test phase)
Right now, you can choose up to three different perks that are all active at the same time.
I will add more perks over time as soon as I have more ideas what to do with them.
You can craft an item to reset the active perks inside the Enforcer Station.

Available Perks:

Grab Immunity
It should no longer be possible for hostile creatures to pick your Enforcer up and carry it away.
In addition, they shouldn't be able to snatch you off of your mount any more.
Attacks targeting the rider directly, like Purlovia stun, are still stunning thus unmounting you.

Fear Immunity
Your Enforcer will ignore the fear and terror effects induced by the scream of a Yutyrannus.
If you decide to skip this perk, here is small hint: Forcefeeding Narcoberries to your mount while under the terror / fear effect reduces the remaining time by 4 seconds.
This is not modded but it is the default interaction between Narcoberries and the Yuty-fear that, as far as I know, is never mentioned anywhere although it makes
sense for Narcoberries to calm those who are in fear.

Flame Blast
When using the blast attack, this perk adds some heat - instantly igniting all hostile targets that are inside the blast radius.

Anti-Air
Perk starts disabled! (Hold "use" next to the enforcer and enable it)
When enabled, every 15 seconds it scans for valid flying targets to shoot.
Damage is calculated based on the enforcer melee damage and the drag weight of the target.
The reduced or increased damage multiplier for each role will also apply.

Reduced Weight
While active, this perk reduces the weight of the rider on the dino by half.
In addition stone, wood and metal weights are cut in half as well and consumable spoil timers are 6 times as long opposed to the usual 4 times when carried by your tames.

Long-Range Blink
Triples the blink range and stamina costs

Absorb Shield
This perk adds a damage absorbing shield to your Enforcer.
The shield starts with a total strength of 1000.0 and is refreshed to 1000.0 every 60.0 seconds.
This should roughly be equal to receiving 16.7 HP per second.

Thorns
This perk instantly retaliates with a counterstrike if your Enforcer takes damage.
Starting with 10 retaliate charges, every 8.0 seconds a charge is restored up to a maximum of 10.



I expect some bugs here and there especially in singleplayer.
Please let me know when you find any.
If you have reasonable ideas for new perks feel free to let me know.
With reasonable I mean like...not invincible, not one-shotting or dealing millions of damage, just reasonable ;)
I think some changes that are possible or made possible when using this mod are already borderline op - especially when combining with the Enforcer Plating from my other mod...well.
I am still not sure if I should move the Enforcer Plating over or leave it is as the plating's bonus damage itself would make for a great perk as well if tweaked a bit.
Popular Discussions View All (1)
0
4 Aug, 2020 @ 1:36pm
PINNED: Known Bugs and upcoming changes
hun']['er
14 Comments
jesterj.cw 13 Jan, 2024 @ 6:55am 
i would like to try your mod but it needs update. its nearly 4 years out of date, and theres no other enforcer targeted mods that look as nice as yours.
leaf 10 Mar, 2023 @ 10:56am 
How do u get configuration points?
Juni 7 Jan, 2023 @ 5:38pm 
Is it possible to fix the "feature" where they mapped climb to sprint so you cant sprint on terrain without sticking to it now?
EldritchCarMaker 10 Jun, 2022 @ 10:47pm 
No idea how old/up to date this mod is being kept, but I was thinking you could try adding a perk for replacing the C attack (that weird useless radial thing that does almost no damage and barely stuns) with the rock drake or shadowmane cloaking? Sounds like it would be really cool to have an enforcer that can teleport and cloak together
hun']['er  [author] 4 Sep, 2021 @ 12:37pm 
@Palmeta Thank you :)
The Great Fetus Devourer 4 Sep, 2021 @ 10:12am 
amazing mod!
hun']['er  [author] 11 Jun, 2021 @ 11:31am 
@BananaKIng3200 i'll check

Edit:
Just checked it on one of our dedicated servers.
Working as intended - put it in the Enforcers inventory and press E on the item.

Cant replicate your bug
Steve Cheeseburger 11 Jun, 2021 @ 9:44am 
remote feed dont work for some reason
hun']['er  [author] 11 Jun, 2021 @ 6:57am 
@BananaKIng3200 Put it in the Enforcers Inventory and remote feed it
@val.105 I had to remove the devkit for a while but I'll install it again and continue to work on my mods soon
Steve Cheeseburger 10 Jun, 2021 @ 11:35pm 
How do i use the short circuit board?