ARK: Survival Evolved

ARK: Survival Evolved

EnforcerStation
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Update: 15 Aug, 2020 @ 8:01pm

v 1.1.7

Anti-Air
- Added some visuals to make it more appealing (yes, now there is a gun)

Update: 14 Aug, 2020 @ 7:15pm

v 1.1.6

- Some more fixes regarding perks
-- Fixed Flame Blast sometimes not igniting targets
-- Toned down damage scaling for Anti Air perk
-- Added damage scaling for Thorns perk

Update: 14 Aug, 2020 @ 11:40am

v 1.1.5

- Bugfix for Anti-Air perk

Update: 13 Aug, 2020 @ 2:36pm

v 1.1.4
- reverted changes to the metal gathering of the utility enforcer as it somehow resulted in gathering no metal at all other than the little bit that you can get from regular stone...

- Added Perks
-- Long-Range Blink
-- Anti-Air

Update: 12 Aug, 2020 @ 4:19pm

v 1.1.3
- Adjusted the floating HUD position of the role and the gap to the first perk icon to adhere to UI scaling (gap will no longer get bigger the further you are away)

- Lowered gather rates of the utility enforcer for metal

- Adjustments to the perk selection to keep perks of the same category next to each other

Update: 8 Aug, 2020 @ 9:02pm

v 1.1.2

- Another go at the fps drops that can happen when carrying role-based blueprints or enforcers in your inventory

- As I have plans to add more perks it would be an inconvenience if there was no way of resetting the active perks
-- Added an item to reset the active perks

- Changed the Absorb Shield perk to take some of the damage mitigation from armor into account when absorbing (was unmitigated damage before)

- Added floating damage text to the healing effect of the support role Enforcer
-- Floating numbers will only occur if the actual amount healed was greater than the 275 base value to not spam the floating damage text
-- Adjusted some healing values slightly (rounded to the nearest full percent)

Update: 8 Aug, 2020 @ 10:06am

v 1.1.1

- Defensive Enforcer should now taunt correctly
- Support Enforcer should now heal tribes and tames from tribe alliances
- Still trying to reduce fps impact when carrying multiple role-based enforcer blueprints or crafted enforcers while looking at your inventory

Update: 7 Aug, 2020 @ 8:48pm

v 1.1

- attempting to fix the frame drop issue while viewing your inventory when there are role-based enforcer blueprints in it
- attempting to fix the quality resetting to default after crosstravelling when converting the blueprint (quality is only for crafting costs)

Update: 6 Aug, 2020 @ 5:05pm

v 1.0.5
- Adjusted base values of the offensive role to give it a bit more health back and take some more weight instead

- Adjusted support role Blast Attack healing formula
- old: 275+2.5% of max HP
- new: 275+2.5% of max HP+5% of missing HP

- Checked my role-based Enforcer spawner item and wasn\'t able to find anything that should cause bad fps if multiple of them are in your inventory
Will have another look at that on the weekend

Update: 5 Aug, 2020 @ 4:50pm

v 1.0.4

- some more tweaks to the floating HUD
-- moved the text and perk icons down a little
-- reduced the size of the perk icons slightly to reduce clipping with trough icon
-- decided against moving it above the trough icon as it would leave a big gap and looks worse than having some minor clipping with the trough icon

- adjustments to all role-based enforcer status components
-- increased the main stat gain per level up tamed for the primary attribute of each role slightly
-- some minor tweaks to the recovery rates

- Utility Enforcer
-- readjusted some of the harvesting values for each ressource the utility enforcer can harvest (except for harvesting bodies)

- Support Enforcer
-- Changed the healing aspect of the blast attack from 300 base to 275+2.5% of target max HP to make it a bit more usefull with higher HP tames