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Anyways thanks for the workaround, but needing to manually go in there and delete the file periodically is just going to be really annoying so I'm keeping the mod disabled until someone goes on a JoJo's Bizarre Adventure to wake the mod author up from his cryostasis and convinces him to put out a better fix for it.
I did some brief testing, and it seems that the lagspikes only occur on the surface, and not in the caves. I saw that there's a separate file below the massive one called "workshop-2188383679-_caves", suggesting that there's one list for chests on the surface and one for the caves, with the one for the caves naturally being much smaller since people don't often build chests in caves; for me the file has a size of only 37 KB.
Presumably you'll have to periodically delete both files to "reset" the dawn lagspike back to vanilla levels, with the non-cave file naturally needing to be deleted much more often.
@Raishou
@Chegg Finance
I found a fix for the lagspike issue:
1. Start DST.
2. Click the "Data" button in the main menu.
3. Open the folder called "client_save".
4. Find and delete the file called "workshop-2188383679-".
It'll presumably have an extremely large file size; mine had a size of 1,279 KB.
Note that deleting this file will presumably delete all your chest memory in every server, but that's a small price to pay for making daybreak incredibly smooth.
My assumption is that the mod slowly builds up a list of every chest in every server you've ever played on, and sifts through that list every morning, causing a lag spike that slowly grows in size as you play DST, so the fix is to just delete that list to reset it; the mod'll create a new one with a size of 1 KB.