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Anyways thanks for the workaround, but needing to manually go in there and delete the file periodically is just going to be really annoying so I'm keeping the mod disabled until someone goes on a JoJo's Bizarre Adventure to wake the mod author up from his cryostasis and convinces him to put out a better fix for it.
I did some brief testing, and it seems that the lagspikes only occur on the surface, and not in the caves. I saw that there's a separate file below the massive one called "workshop-2188383679-_caves", suggesting that there's one list for chests on the surface and one for the caves, with the one for the caves naturally being much smaller since people don't often build chests in caves; for me the file has a size of only 37 KB.
Presumably you'll have to periodically delete both files to "reset" the dawn lagspike back to vanilla levels, with the non-cave file naturally needing to be deleted much more often.
@Raishou
@Chegg Finance
I found a fix for the lagspike issue:
1. Start DST.
2. Click the "Data" button in the main menu.
3. Open the folder called "client_save".
4. Find and delete the file called "workshop-2188383679-".
It'll presumably have an extremely large file size; mine had a size of 1,279 KB.
Note that deleting this file will presumably delete all your chest memory in every server, but that's a small price to pay for making daybreak incredibly smooth.
My assumption is that the mod slowly builds up a list of every chest in every server you've ever played on, and sifts through that list every morning, causing a lag spike that slowly grows in size as you play DST, so the fix is to just delete that list to reset it; the mod'll create a new one with a size of 1 KB.
I noticed this mod has a ton of "morning lag", even on a fresh server
I died 50 times over the course of a year from morning lag, and I was wondering which mod was most causing this lag. And I disabled mods one by one and it seems this one adds the most lag on some kind of processing action in the morning.
The morning lag trigger is so large I lose control of my char for 5-10 seconds.
Mod is excellent, but wanted to report on this. I have to disable the mod for now.
https://pastebin.com/caHadWPM
Anyways, Thx for the mod!
if you go in show contents on hover, it is now transparent btw
what about a similar mod called "Bundle Wrap Short Term Memory"
it could use similar code and UI from chest memory, and show bundle contents on hover
me and my SO were massively sad when finder mod was broken
What I suggest and love to use:
Highlight Active Item > True
Highlight Ingredient > True
Display Type > Hover
Icebox Memory > True
Saltbox Memory > True
I use backpack as chest sometimes.
Ignoring Bundled Supplies just being gone, only the scenario of stacked Bundled Supplies being unloaded and loaded is where you can't retrieve the memory. This is just the limitation of saving entity data for the client. I think the only possible/effective way to save entity data for the client on unloaded entities is to use the entity's position and prefab. If the entities are stacked on top of each other, their positions are the same, thus you can't differentiate between them.
I'm pretty sure it would remember the ones in your inventory just fine even through reconnects like going into caves.
And after i press J again, it will say the same thing. I spam J and nothing happens, exept this text "Chest Widget Display: Disabled"
If you're talking about not showing squares in general when you're holding an item, then you can just enable the display mode to "Hidden" for that. The "Hidden" display mode is available when the "Toggle Display Type" is set to "All+Hide".
if t1[k] ~= nil and t2[k] ~= nil and not ((t2[k].prefab == t1[k].prefab) and t2[k].stacksize == t1[k].stacksize and t2[k].finiteusespercent == t1[k].finiteusespercent) then
Basically checking for nil values before accessing properties prefab/stacksize/finiteusespercent.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2281925291
I do have a suggestion, would you be able to add a feature that highlights chests when hovering over a crafting component? Such as when crafting boards, you can easily find the chests holding logs when hovering over the image of the logs.