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- https://forum.paradoxplaza.com/forum/threads/return-defense-stations-and-fortresses-to-the-current-starbase-system-starbase-menu-defense-section-update-ion-cannon.1494003 /
1) Thanks for letting me know. I looked through the Lem notes to see if anything was changed for my mods, but I admit I just skimmed it. I'll try to figure this out right away.
2.2) I try to keep my mods as separate as possible to maximize compatibility. The platform slots are part of the starbase code, and this one only modifies platform code. I might add it to my starbase mod though.
3) When I made the mod, the Fortress just seemed way better for the same 8 platform slots, so I gave the Ion Cannon 2 Aura slots to make up for it. I added the Titan slots to the Ion Cannon because it has the Titan Weapon, however, now that I am rethinking it, the Target Acquisition Array would make more sense to be on the Ion Cannon. While Nanobot Cloud and Targeting Grid would make more sense on the Fortress. So I might mix it up and rebalance it.
1) Your mod - https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2188719374 - bugs the "Ion Cannon" creation menu and turns off additional "Ion Cannon" slots.
2.1) It works well with - https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2545367777 - because thanks to this mod, 3 "Fortresses" or 3 "Ion Cannons" can be placed in the Citadel.
2.2) How about adding the "3/6/12/18/24 Defense Platforms" feature from that mod to yours?
3) Why does the "Ion Cannon" have two titan auras? I suggest leaving only one slot for auras. In this case, along with paragraph "2.2", the player will have a choice of which 3 of 4 auras should be chosen for the "Ion Cannon" in the "Citadel". Dilemmas make games MUCH more interesting.
P.S. Thanks for the great mod!
For this and the others you made?