Transport Fever 2

Transport Fever 2

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Hinchinbrook
   
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Scenario: Tropical
Map/Savegame: Map
File Size
Posted
82.055 MB
7 Aug, 2020 @ 7:07am
1 Change Note ( view )

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Hinchinbrook

Description
This is a very large (not experimental size) tropical map paying homage to Hinchinbrook Island, the Hinchinbrook Passage, the Herbert River and the town of Ingham and surrounding area in tropical North Queensland, Australia. This area is dominated by sugar cane farms.

On this map, the Herbert River is navigable inland as far as approximately Palm Creek, however in real life this is not the case. Industries have likewise been placed for playability, rather than realistic accuracy, except for the historically economically important Victoria Mill, which has been represented in the form of a Food Processing Plant. There is also no township on Hinchinbrook Island in reality, however one has been placed, again for playability.

This map will be enjoyed by players seeking a better understanding of freight supply chains. It should be possible to maintain a profitable rail freight network.
11 Comments
Smid  [author] 14 Nov, 2021 @ 3:40am 
Hi, @breakwind, I hope I've done the region justice!
breakwind 12 Nov, 2021 @ 6:41pm 
I used to cut timber on the Kirrama Range years ago
Smid  [author] 30 May, 2021 @ 8:30am 
@Daisy-May, I love the patchwork of how the cane fields look on Satellite View on Google Maps, which is much of what prompted me to make it, although my great-grandfather was from up there, too. Sorry I missed Bambaroo. If I get some time, I might see if I can pull together another map for that area.
DaisyMayTheVxn♥ 28 May, 2021 @ 5:17pm 
OH HEY, I'd never expect my home town here! sadly Bambaroo and Paluma range is a little far south to be apart of this map, I'm happy i found this.
Smid  [author] 22 Aug, 2020 @ 7:40am 
@paulsmith-1969, cheers, mate! I've always loved maps, which is probably part of what draws me to games like this, and often derive as much joy from the map editor as I do from the game proper. I had a few maps I pulled together for TPF1, but had difficulties uploading them to the workshop, so it's good to be able to revisit them in TPF2 and actually share them for others to enjoy.

I deliberately set the final industrial outputs for towns to a single factory/refinery, so as to output 400 units and worked backwards to make sure that each link in the chain would be able to support that much finished product (although accidentally placed an extra farm), I may have made an error in my calculations, but I think it's right. I tried to place industries so freight trains will run full most of the time, I suspect that you've already observed this. I could have paid more attention to boxcars, and will be improve that in future maps (I have a few in the pipeline, but they're not ready yet).
paulsmith-1969 20 Aug, 2020 @ 9:02am 
Hello, @Smid, I have been playing this map for several weeks now, and I have to say this is the best map I have ever played. It is easy to set up a fairly profitable network and there is just the right ratio of industries and a good number of towns. Thank you for sharing this brilliant map.
Smid  [author] 8 Aug, 2020 @ 6:40am 
Thanks, @paulsmith-1969, it was fun creating it and play-testing it. Much of the map is quite flat, so track building is relatively easy, however the mountains beyond offer some nice views if you ride along on a vehicle. The towns are fairly small, so should be able to play for quite some time without performance issues.

Hopefully you enjoy it, too!
paulsmith-1969 8 Aug, 2020 @ 5:21am 
@Smid Thank you. I will Check this map out, it looks very nice.
Smid  [author] 8 Aug, 2020 @ 5:18am 
Thank you, @AraxEthyr!

Hi, @paulsmith-1969, it's Very Large (not experimental), and square. I'll add mention to this in the description.
AraxEthyr 8 Aug, 2020 @ 4:48am 
beautiful map