Zainstaluj Steam
zaloguj się
|
język
简体中文 (chiński uproszczony)
繁體中文 (chiński tradycyjny)
日本語 (japoński)
한국어 (koreański)
ไทย (tajski)
български (bułgarski)
Čeština (czeski)
Dansk (duński)
Deutsch (niemiecki)
English (angielski)
Español – España (hiszpański)
Español – Latinoamérica (hiszpański latynoamerykański)
Ελληνικά (grecki)
Français (francuski)
Italiano (włoski)
Bahasa Indonesia (indonezyjski)
Magyar (węgierski)
Nederlands (niderlandzki)
Norsk (norweski)
Português (portugalski – Portugalia)
Português – Brasil (portugalski brazylijski)
Română (rumuński)
Русский (rosyjski)
Suomi (fiński)
Svenska (szwedzki)
Türkçe (turecki)
Tiếng Việt (wietnamski)
Українська (ukraiński)
Zgłoś problem z tłumaczeniem
I deliberately set the final industrial outputs for towns to a single factory/refinery, so as to output 400 units and worked backwards to make sure that each link in the chain would be able to support that much finished product (although accidentally placed an extra farm), I may have made an error in my calculations, but I think it's right. I tried to place industries so freight trains will run full most of the time, I suspect that you've already observed this. I could have paid more attention to boxcars, and will be improve that in future maps (I have a few in the pipeline, but they're not ready yet).
Hopefully you enjoy it, too!
Hi, @paulsmith-1969, it's Very Large (not experimental), and square. I'll add mention to this in the description.