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Try this for your fog. I think it will more accurately blend with your skybox texture [27, 42, 53] Start 0, End 4096
Do a -final compile before shipping! It will drastically improve lighting and visual clarity in dark areas
Avoid using dynamic lights. They cause poor frame-timings and can lead to ugly surrounding lightmaps
I'd recommend having at least one other zombie spawn location. Since this level is so long— it would take the zombies a comparable amount of time to reach the furthest sigil. Try to keep your zspawns no further than 4096 units away, and no closer than 2048
Don't compile your map into a giant box! You never want open space in the level that is outside of the playable areas (aside from the 3D skybox)
Keep experimenting with more lighting color temperatures
Overall neat map! A lot of real estate and potential