Garry's Mod

Garry's Mod

zs_pathway
6 Comments
rukisan  [author] 29 Apr, 2021 @ 12:08pm 
Thanks for the feedback!
johnny moe 27 Apr, 2021 @ 2:45pm 
I'd recommend against using the dustclouds in the 3D skybox. They're splotchy and cause a considerable performance deficit in comparison in multiplayer

Try this for your fog. I think it will more accurately blend with your skybox texture [27, 42, 53] Start 0, End 4096

Do a -final compile before shipping! It will drastically improve lighting and visual clarity in dark areas

Avoid using dynamic lights. They cause poor frame-timings and can lead to ugly surrounding lightmaps

I'd recommend having at least one other zombie spawn location. Since this level is so long— it would take the zombies a comparable amount of time to reach the furthest sigil. Try to keep your zspawns no further than 4096 units away, and no closer than 2048

Don't compile your map into a giant box! You never want open space in the level that is outside of the playable areas (aside from the 3D skybox)

Keep experimenting with more lighting color temperatures

Overall neat map! A lot of real estate and potential
Vindkast 13 Aug, 2020 @ 11:45am 
Nice Map!
cylinder 12 Aug, 2020 @ 7:47pm 
pretty neat map, specially for a 1st time map
rukisan  [author] 12 Aug, 2020 @ 11:25am 
Well, this is my "completed" first map. I've been working this on and off since the start of 2019 and all i can say is if it was as easy as typing in the command i would've done it, but no, it isn't. You have to pack in with the map all of that information which is a can of worms to say the least
Tmccanna 11 Aug, 2020 @ 12:16pm 
y couldnt you type the command in urself?