Arma 3
29 ratings
homemade dynamite
   
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Data Type: Mod
Mod Type: Mechanics
File Size
Posted
Updated
1.239 MB
8 Aug, 2020 @ 9:21pm
9 Aug, 2020 @ 11:39am
5 Change Notes ( view )

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homemade dynamite

Description
Let's get down to business. This is a simple QoL addon for players who like to solve problems by blowing them up.
Now, I'm not saying there isn't enough things that explode in the game already, but this mod takes things to the next level by allowing you to stick your exploding little toys on vehicles, houses, boats, etc., and they stick exactly where you want them. Beyond the simple mechanics and UI that this mod provides, it's up to you to find out what new tactics you can use to obliterate things that you don't find asthetically pleasing.

== How to use ==
By default you can place explosives using the action menu just like you would in vanilla ArmA. Once the action is selected, on-screen tooltips will appear to help you place the explosive precisely where you want. In addition this mod also allows you to set a keyboard shortcut (via Controls > Configure Addons) for selecting/cycling explosives. The "put" actions in the action menu will disappear if the keyboard shortcut is set, giving you a less cluttered action menu.

== NOTICE ==
This is the first release of the mod. If you encounter any bugs or performance issues please let me know in the comments!
Some explosives added by other mods (eg. RHS) are not yet compatible with this addon. Incompatible explosives will work like in vanilla ArmA if you select them from the action menu. Compatibility addons are being worked on and will be released soon.

== Links ==
Source[gitlab.com]

== License ==
MIT[gitlab.com]
35 Comments
88Mike 29 Oct, 2022 @ 7:38pm 
The mod isn't functioning correctly. When you go to place the explosive on an object it glitches through and sets off an error pop up. Something about expecting 4 items and receiving 6. Also it says you can't place explosive here as soon as you pull it from your inventory. Please, please, please fix this. I really like this mod.
Sandman 13 Apr, 2021 @ 7:37am 
Sandman 9 Apr, 2021 @ 2:36am 
Your'e the genius. If it was easy, I'd do it. I'm just a guy that used to work with explosives in the military. Kinda disappointed in how limited they are in Arma. Folks have no idea what a problem solver and labor saving device they can be.
Chum Bucket  [author] 8 Apr, 2021 @ 10:17pm 
@Sandman it won't be an easy fix since the current script command that i use to spawn the explosive doesn't work when under water. but i have this along with some other tweaks in mind when i get the time to work on them
Sandman 8 Apr, 2021 @ 8:05am 
Enjoying using your mod. One question/suggestion. Would it be possible to enable the placement of explosive charges on ships or objects underwater? I can place charges on the upper surfaces of boats, SDV's, etc., and they will stick now, when previously they would slide off as the boat moved (stuck in place on a point in the water, not the vehicle itself) but nothing at or below the waterline, such as on the keel. This could be a very useful mechanic for enabling the scripting of more underwater missions. Good mod. Thanks.
Sibire 17 Jan, 2021 @ 12:27am 
So, there's an issue I and some others have seen where the "Place <explosive>" option doesn't come up in the menu. There is a "Configure Addons" option which would hide this when a keybind dedicated to it has been set, but it seems that even when this option is turned off, and no keybind to bypass it has been set, the menu is still hidden.

The solution I've found to work around this is just setting the keybind to place/cycle explosives separate from the scroll wheel menu. To do this, go to your Controls, select "Configure Addons" (from inside the Controls menu, not straight from the Options one), and set "select/cycle explosives". Set this to whatever you like.

Press that bind to open the placing menu, and press it again to cycle through options. It ain't perfect, but it lets you place bombs again.
Sibire 15 Jan, 2021 @ 10:40pm 
Any idea how you got it to work again? Mine suddenly stopped functioning.
GRAPE GOD 9 Jan, 2021 @ 3:19am 
works again :steamthumbsup: