Arma 3
homemade dynamite
35 Comments
88Mike 29 Oct, 2022 @ 7:38pm 
The mod isn't functioning correctly. When you go to place the explosive on an object it glitches through and sets off an error pop up. Something about expecting 4 items and receiving 6. Also it says you can't place explosive here as soon as you pull it from your inventory. Please, please, please fix this. I really like this mod.
Sandman 13 Apr, 2021 @ 7:37am 
Sandman 9 Apr, 2021 @ 2:36am 
Your'e the genius. If it was easy, I'd do it. I'm just a guy that used to work with explosives in the military. Kinda disappointed in how limited they are in Arma. Folks have no idea what a problem solver and labor saving device they can be.
Chum Bucket  [author] 8 Apr, 2021 @ 10:17pm 
@Sandman it won't be an easy fix since the current script command that i use to spawn the explosive doesn't work when under water. but i have this along with some other tweaks in mind when i get the time to work on them
Sandman 8 Apr, 2021 @ 8:05am 
Enjoying using your mod. One question/suggestion. Would it be possible to enable the placement of explosive charges on ships or objects underwater? I can place charges on the upper surfaces of boats, SDV's, etc., and they will stick now, when previously they would slide off as the boat moved (stuck in place on a point in the water, not the vehicle itself) but nothing at or below the waterline, such as on the keel. This could be a very useful mechanic for enabling the scripting of more underwater missions. Good mod. Thanks.
Sibire 17 Jan, 2021 @ 12:27am 
So, there's an issue I and some others have seen where the "Place <explosive>" option doesn't come up in the menu. There is a "Configure Addons" option which would hide this when a keybind dedicated to it has been set, but it seems that even when this option is turned off, and no keybind to bypass it has been set, the menu is still hidden.

The solution I've found to work around this is just setting the keybind to place/cycle explosives separate from the scroll wheel menu. To do this, go to your Controls, select "Configure Addons" (from inside the Controls menu, not straight from the Options one), and set "select/cycle explosives". Set this to whatever you like.

Press that bind to open the placing menu, and press it again to cycle through options. It ain't perfect, but it lets you place bombs again.
Sibire 15 Jan, 2021 @ 10:40pm 
Any idea how you got it to work again? Mine suddenly stopped functioning.
GRAPE GOD 9 Jan, 2021 @ 3:19am 
works again :steamthumbsup:
GRAPE GOD 5 Jan, 2021 @ 9:00am 
the mod worked perfectly fine but now I cant put bombs at all. btw take your steam award for this awesome mod
Thievishlogin 27 Aug, 2020 @ 7:51pm 
I was finally got some time to test some more,(including only testing it with CBA on) and I can't seem to get it working properly. It's possible my arma install is messed up. it's a real shame, I really like the concept of this mod.
JOMC 24 Aug, 2020 @ 11:04am 
my problem has been that if I do not go into the vr workshop first before i start a game it will crash
Chum Bucket  [author] 19 Aug, 2020 @ 4:08pm 
@Thievishlogin i'm not sure what might be the cause, i personally can't reproduce the issue. maybe try running without other mods except CBA and see if it's a conflict issue, that's all i can think of for now
LTF? 19 Aug, 2020 @ 1:51pm 
I have another suggestion for the mod. When I put an explosive on a surface, I can rotate it only horizontally. But if I was able to rotate it vertically, it would be great for breaching with claymores
Thievishlogin 17 Aug, 2020 @ 10:12pm 
I was trying the base game Satchel Charge, as well as the base game Explosive Charge. I tried placing them via the the normal action menu and (after I bound it) the explosive hotkey from this mod. I walked up to a wall and attempted to place it, the UI for placing it appeared, I made sure it was lying flat against the wall, pressed the Place button, and the charge appeared at my feet.
Chum Bucket  [author] 17 Aug, 2020 @ 9:36pm 
@Thievishlogin what's the name of explosive used? and what method do you use to place the explosive?
Thievishlogin 17 Aug, 2020 @ 4:19pm 
I appear to have a problem where, no matter where I place a explosive, it goes to my feet.
firerescueowl 12 Aug, 2020 @ 11:14am 
Verifying worked. Now I can start the suicide bombing.
Chum Bucket  [author] 10 Aug, 2020 @ 6:40pm 
@firerescueowl try verifying game files, repair the mod in game launcher, delete & reinstall the mod. Beyond that there isn't much I can do to help as i don't know all the intricacies of the game engine, sorry about that
firerescueowl 10 Aug, 2020 @ 6:09pm 
ArmaReport_Log_20200811T010118_Admin
firerescueowl 10 Aug, 2020 @ 6:00pm 
The "Arma 3 has exited in an unusual manner" message pops up with an error code of

0xC0000005 - STATUS_ACCESS_VIOLATION
Chum Bucket  [author] 10 Aug, 2020 @ 4:17pm 
@firerescueowl tell me more
firerescueowl 10 Aug, 2020 @ 3:16pm 
When I launch Arma 3 with this mod installed, it causes an error and the game doesn't launch.
88Mike 9 Aug, 2020 @ 6:29pm 
That would be most awesome!:steamhappy:
Chum Bucket  [author] 9 Aug, 2020 @ 4:41pm 
@88Mike thanks for the suggestion! I'll experiment on that and see if that's doable
Chum Bucket  [author] 9 Aug, 2020 @ 4:39pm 
@LTF? @Shrimpee unfortunately I know absolutely nothing about modelling and very little about magazine config so that likely won't happen. Though im planning to get in touch with ace people to see if I can get the functionalities of this mod in ace itself, since my biggest issue with ace explosives it that i can't change the orientations of explosives when I attach them to vehicles
jenkinss17 9 Aug, 2020 @ 1:52pm 
Brilliant!! exactly the mod i was waiting for since some time ago!
Jocro 9 Aug, 2020 @ 1:25pm 
I agree with @LTF? and @88Mike. This mod looks and feels fantastic to work with, but has little addition compared to the explosive placement that everyone uses with Ace. If you added additions that could not be done in the Ace explosive placement mod, then I would download this in a heartbeat. Having underwater explosives that shoot water into the sky when they go off, and small breaching charges that open doors if placed on them (instead of leveling the whole building) would be fantastic.
88Mike 9 Aug, 2020 @ 1:01pm 
I tried this. Great work! One request. Do you think you could make it where we can put explosives on the bottom of a boat or other submerged objects for underwater demolitions?
LTF? 9 Aug, 2020 @ 12:57pm 
There's also this free model if you ever want to add it https://cults3d.com/en/3d-model/game/door-breaching-charge-prop-training-aid
LTF? 9 Aug, 2020 @ 12:55pm 
Nice, it works perfectly now. I have a question though. Would you consider adding more explosives to the game? Or at least changing the damage values or explosion side of the existing ones? A breaching charge would be great to have with this mod since only two options to breach with explosives are either using a claymore and give very little to no damage or placing an explosive charge and blowing up half of the building
Insarge 9 Aug, 2020 @ 12:49pm 
Legend !!!!!!! i been waiting for this for so long.
Chum Bucket  [author] 9 Aug, 2020 @ 12:17pm 
@LTF? it has been fixed, thank you for reporting!
LTF? 9 Aug, 2020 @ 1:48am 
Awesome mod. Only problem I encountered is when I place down explosives on or in a building, it is placed at a different angle. I wish this was a feature of the core game rather than a mod