Arma 3
76 ratings
Just Like The Simulations - Conquest
   
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Data Type: Mod
Mod Type: Mechanics
File Size
Posted
46.126 MB
14 Aug, 2020 @ 2:22pm
1 Change Note ( view )

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Just Like The Simulations - Conquest

In 1 collection by Clock
Just Like The Simulations mods
4 items
Description
General info

The Just Like The Simulations - Conquest mod is the third to be release from my "JLTS" mods and began as a joke initially. But as time went on I found joy in working on it and finally got to get it into a state where it can be released even if it's features are limited at the moment.
The mod aims to bring the gameplay of the old BF games to Arma 3.
It provides easy-to-setup modules for mission makers to create their own conquest scenarios. More about this can be read in the guide I wrote about the setup and inner workings of the scripts.

Guide: Just Like The Simulations - Conquest setup


The mod folder contains 4 pre-made scenarios and a non packed sample mission that can be opened in 3DEN to check on the setup.

If you feel like, feel free to join the discord server I created to support this "mod family". There you can ask questions, get help in any other mod related stuff as well, make suggestions and last but not least see WIP images of the stuff coming to the mods.

Discord link: Just Like The Simulations | Arma 3 mods[discord.gg]

Credits

Special thanks to the people who are occasionally helping me in testing, content creation and in the language localization (which is not yet fully implemented but soon it will be):
  • Fox (french)
  • Night (polish)
  • Schlabbie (german and MP testing)
  • Oak (portuguese)
  • Brutus (portuguese)
  • wRaiz (russian)
  • SCHTAMP (russian)
  • Sixxer (MP testing)
  • Desert Falcon (textures)
  • Purdy (models)

======================================
Models, Textures, and/or Code may not be reuploaded, distributed, or copied to any other source without explicit permission from the author (MrClock).

Contents of this mod and addons based on this mod are not to be monetized on servers!


Disclaimer

This mod is an unofficial resource and is in no way linked to Lucasfilm ltd, the Walt Disney company, Electronic Arts inc. or Twentieth Century Fox. The "Star Wars" brand and all the intellectual content of this mod is based on the property of "The Walt Disney Company". Star Wars © 1977 Twentieth Century Fox film corporation. All rights reserved. ™ & copyright 1977 Lucasfilm ltd. Star Wars logo and all related characters, names and indicts are trademarks & copyright 2012 Lucasfilm ltd. All rights reserved, or their respective trademark and copyright holders.
20 Comments
Rafter 24 May @ 7:06pm 
Great mode! Are you considering adding an additional defeat condition? Right now, if reinforcements drop to zero you automatically lose, however, most times I have 15 alive friendly units on the field when the reinforcement count drops to zero. Is there a way to either automatically be defeated when all current alive troops are dead or when all command posts have been captured. The latter is already in the mod but not the former.
Perkomobil 24 Feb @ 9:50am 
"We have captured a command-post!"
ecross372 15 Mar, 2023 @ 4:26pm 
When will this be updated?
Jonathan Heckdiver 21 Feb, 2021 @ 4:27pm 
Sweeeeeeeet
Clock  [author] 21 Feb, 2021 @ 3:53am 
@AkFumbles
Thanks I'm glad you like it
As for the vehicles,
Built-in vehicle respawn handling is something I'm working on for the next version
And AI behavior is also something I wish to take a crack at
Utilizing vehicles, turrets etc., as well as class specific things like medication
Jonathan Heckdiver 21 Feb, 2021 @ 2:39am 
Say great mod man. I have only one request. Can you make it so the AI will automatically get into empty vehicles? I'm using #AS and Legion for the LAAT's and what not and think that would be a superb feature.
The Chairman CEO 19 Dec, 2020 @ 7:03pm 
ok thanks man
Clock  [author] 19 Dec, 2020 @ 6:27pm 
Ping me in the general channel if you do
Clock  [author] 19 Dec, 2020 @ 6:12pm 
4 pre-made scenarios are shipped with the mod in the MPMissions folder
Make sure you launch any conquest scenario in multiplayer
Other than that, it's hard to debug with such a response delay in a comment section
If you can join my discord, I'd be glad to help figure out the issue tomorrow
The Chairman CEO 19 Dec, 2020 @ 5:44pm 
whats that?
ive done all the steps the only issue is the ai dont spawn in or respawn on the command posts.
arent the command posts supposed to be the spawners and respawners or do i need to place down something else for the respawns because it says respawn disabled ?