Europa Universalis IV

Europa Universalis IV

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Formables Extended
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2.963 MB
15 Aug, 2020 @ 2:06am
27 Jan @ 11:30pm
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Formables Extended

Description

Welcome to Formables Extended! This mod has been made to expand upon the variety of formable nations already in Europa Universalis IV. Ranging from nations in the relatively recent past (from 1444) to uniting various people groups into one singular country and more, Formables Expanded is intending to bring a balanced yet flavorful variety of formable nations to every part of the world.

Patch history of Formables Extended:

< January 6th, 2025 | Patch 1.5a Gilded Foundations >
- Fixed various issues relating to the formation of certain tags, namely Carantania and Illyria
- Changed the map color of a few formables
- Adjusted the formation requirements for the Chinese formables of Nanfang Zhi Di, Beichao, Xibu Tudi, and Dongbu Zhou
- Removed the following formables due to being redundant: North Sea Empire (NSE), Anahuac (NUA), Hetmanate (HET), and Burma (BRM)
- Please see the changelog for exact details on this patch

< April 20th, 2024 | Patch 1.5 Gilded Foundations >
- Updated the official document for Formables Extended
- Vladimir-Suzdal (VLS) | Kurdistan (KRD) | Norse Denmark (NDN) | Norse Norway (NNO) | Norse Sweden (NSW) | Burma (BRM) | Kambuja (ANG) | Gran Aragon (GAG) | Great Cahokia (CAK) | Malagasikara (MDG)

< May 3rd, 2023 | Patch 1.4b Ancestral Prologue >
- Revamped the national ideas of Lusong all around
- Buffed up most if not all national idea sets for the end game Chinese formables (Han, Xia, Shang, etc.)
- Angevin Realm and Latin Empire have been removed since both have been added into the base game

< January 4th, 2023 | Patch 1.4a Ancestral Prologue >
- AI France should now be able to see the decision to form the Angevin Realm
- Forming the Angevin Realm should now disable being able to form the following tags: France, England, and Great Britain
- Forming Tamazgha should now disable being able to form the following: Morocco, Tunis, Algiers, and Maghreb
- Forming Maghreb should now disable being able to form Tamazgha, Morocco, Tunis, and Algiers
- Localization touch-ups for the Tamazgha and Tir na Celtigh Mission Trees

< November 27th, 2022 | Patch 1.4 Ancestral Prologue >
- The first two full mission trees for Formables Extended are now available to play: Tamazgha and Tir na Celtigh; constructive criticism is appreciated!
- An informational event is now available in-game that you can take to learn more about historical aspects of various formables within the mod; it is about half-way complete as of this update
- No new formables were added in this update

< July 12th, 2022 | Patch 1.3a Fables at Dusk >
- The official document for Formables Extended has officially been updated in full
- Thessalonica can now form the Latin Empire
- Forming the Latin Empire no longer requires 500% Tolerance of the True Faith, but rather requires only 5% (or 5.0 when seen in-game)

< July 1st, 2022 | Patch 1.3 Fables at Dusk >
- The official document for Formables Expanded will be updated later in July
- Polabia (PBA) | Carantania (CTR) | Occitania (OCC) | Azarbaydjan (AZE) | Maluku (MLU) | Campadesa (CDS) | Rhineland (REN) | Kingdom of the Isles (KTI) | Sudan (SUD) | Thessaloniki (TSI) | Thessalonica (TSA)
- Testing out custom government reforms for two formable nations, Ezo and Jomon; their government reforms do not have any unique mechanics as of yet

< October 18th, 2021 | Patch 1.2a Tales at Dawn >
There is now an official Formables Expanded Document[www.dropbox.com] available to view and download so you can know exactly what nation forms what, and what are the major unique requirements to form certain nations.
- Forming Tamoyo has been fixed; Koryak has been renamed to Kamchatka after extended consultation

< July 14th, 2021 | Patch 1.2 Tales at Dawn >

- Tir na Celtigh (TNC) | Tamilakam (TMA) | Illyria (ILY) | Selis-Qlispe, for Salish Culture (SQL) | Comancheria, for the Comanche tag only (CMN) | Apacheria, for Apache Culture (APC) |Dinetah, for Navajo Culture (NVJ) | Nehiyaw-Pwat for Cree and Plains Cree Culture (CRC) | Haudenosaunee, for Iroquois Culture (HDE) | Tamazagha (TMZ) | Latin Empire (LTE) | Meghalaya (MHY) | Hetmanate (HET) | Koryak (KCH) | Evenk (EVK)

Note: As of Patch 1.2, Formables Expanded is compatible fully with the new federation system introduced with the Leviathan DLC Patch



Feel free to join my own Discord, the Silver Knight Keep[discord.gg] if you want updates on when i make exact progress on the mods i work on!


Any other mod you use that utilizes the same tag letters (like HKC, NNC, KNM, etc.) for their nations will not be compatible with Formables Expanded. Mods that also change province ID numbers and modify the map have a chance at being incompatible, it entirely depends on how the mod you intend to use with Formables Expanded changed the way the province ID numbers.
Popular Discussions View All (1)
0
5 Dec, 2022 @ 11:57am
bug ? report/help request
KaizerKlash111
446 Comments
Janissary.[TR] 22 May @ 6:58am 
kürdistanınızı siqeyim -1
MauiNoodle 24 Apr @ 5:43pm 
Pls add White Ruthenia/Belarus
Silver Knight of Anor Londo  [author] 19 Feb @ 5:21pm 
@Maximus I will be posted that document later on tonight on this workshop page
Maximus 18 Feb @ 3:24pm 
where can I find a documentation of this mod?
Silver Knight of Anor Londo  [author] 4 Feb @ 6:52pm 
@DisgruntledPOG The Latin Empire was taken out of Formables Extended a while back because it was implemented into vanilla EU4.
DisgruntledPOG 4 Feb @ 5:20pm 
I cannot form latin empire as Latin cultured catholics who conquererd constantinople.
Silver Knight of Anor Londo  [author] 2 Feb @ 2:17am 
@alexishainaut More than likely it is not compatible with Extended Timeline.
alexishainaut 1 Feb @ 8:32am 
Hi, quick question, does it work with extended timeline?
Silver Knight of Anor Londo  [author] 31 Jan @ 6:34am 
@SomethingCreative Atlas Aesthetic is the main one

@Foxwood3 All the DLC is needed *i think*, but i am not entirely sure. I put the requirements there because this mod utilizes unit models from various paid DLCs within EU4. I do not know what happens if someone downloads this mod and runs it *without* the DLCs; you are welcome to try it out, but know that the some tags might have weird unit models or something like that.
Foxwood3 31 Jan @ 6:24am 
is all the dlc needed?