Europa Universalis IV

Europa Universalis IV

Formables Extended
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Update: 27 Jan @ 11:30pm

Update: 26 Jan @ 7:55am

# Removed the decisions to form the removed tags (Burma, Hetmanate, Russian Republic, North Sea Empire, and Anahuac) from the mod so that they do bug out the entire game

Update: 9 Jan @ 2:31am

Update: 9 Jan @ 2:16am

Update: 6 Jan @ 3:38am

### Minor Changes for Patch 1.5a ###

# Changed the map color of Carantania, Occitania, Thessalonica
# Carantania can no longer form Croatia, Illyria, or Bulgaria
# Illyria can no longer form Carantania, Croatia, or Bulgaria
# Rhineland's tradition has been changed: Global Tax Modifier +10% -> Goods Produced Modifier +15%
# Removed the following formable tags: North Sea Empire, Anahuac, Hetmanate, and Burma
# Forming the regional kingdoms of China (Nanfang Zhi Di, Dongbu Zhou, Xibu Tudi, and Beichao) no longer require your legitimacy being at 100 to enact; that requirement has been replaced with having your Corruption being 0
# All instances of national idea sets giving Yearly Legitimacy, Yearly Republican Tradition, or Yearly Devotion have been slightly expanded to encompass the Horde Unity and Meritocracy modifiers as well

Update: 21 Apr, 2024 @ 12:45am

Update: 20 Apr, 2024 @ 9:12pm

Update: 3 May, 2023 @ 1:24am

### Minor Changes for Patch 1.4b ###

## General Changes/Fixes ##
# - Angevin Realm tag has been removed; national ideas have been moved to National Ideas Extended
# - Latin Empire tag has been removed; national ideas have been moved to National Ideas Extended

## Specific National Idea Changes ##
# - Lusong: Revamped the variations of Lusong's idea set to be more in line with the Filipino idea sets revamped in NIE
# - Xia: Army Tradition Decay -0.01% -> Regiment Recruit Time -20%
# - Xia: Global Autonomy -0.05 -> Added Yearly Corruption -0.10
# - Shang: Free Leader Pool +1 -> Aggressive Expansion -20%
# - Shang: Garrison Size +25% -> Garrison Size +50% & Garrison Growth +50%
# - Han: Yearly Prestige +1 -> Governing Capacity +20%
# - Han: Diplomatic Relations +2 -> Diplomatic Relations +2 & Envoy Travel Time -25%
# - Liao: Core Creation Cost Reduction -10% -> Core Creation Cost Reduction -20%
# - Liao: Number of Accepted Cultures +1 -> Number of Accepted Cultures +2
# - Liao: Cavalry Combat Ability +15% -> Cavalry Combat Ability +15% & Shock Damage +15%
# - Liao: Insitution Spread +10% -> Institution Spread +20%
# - Song: Army Tradition Decay -0.01% -> Institution Embrace Cost -20%
# - Song: Heavy Ship Combat Ability +10% -> Heavy SHip Combat Ability +10% & Ship Durability +10%
# - Song: Advisor Cost -15% -> Free Administrative Policy +1
# - Sui: Global Spy Defense +25% -> Global Spy Defense +25% & Free Diplomatic Policy +1
# - Sui: Aggressive Expansion -15% -> Aggressive Expansion -20%
# - Sui: Regiment Recruit Time -10% -> Reinforce Cost -50%
# - Wei: Core Creation Cost Reduction -10% -> Core Creation Cost Reduction -15%
# - Wei: Manpower Recovery Speed +15% -> Manpower Recovery Speed +20%
# - Wei: Number of Accepted Cultures +1 -> Number of Accepted Cultures +2
# - Wei: Hostile Attrition +1 -> Hostile Attrition +1 & Max Hostile Attrition +1
# - Liu Song: Institution Spread +15% -> Instituiton Spread +20%
# - Liu Song: Land Morale +15% -> Land Morale +10% & Morale Damage Received -10%
# - Zhao: Free Leader Pool +1 -> National Focus Cooldown -10 Years
# - Zhao: War Exhaustion -0.02 -> All Estates Influence +10%
# - Zhao: Yearly Army Tradition +0.50 -> Yearly Army Tradition +0.75 & Drill Decay -25%
# - Zhao: Possible Policies +1 -> Reform Progress Growth +10%
# - Zhao: Fort Maintenance -20% -> Possible Policies +1
# - Zhao: Advisor Pool +1 -> All Estates Loyalty +10%

Update: 4 Jan, 2023 @ 3:01am

Update: 27 Nov, 2022 @ 6:32am