Portal 2

Portal 2

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Congregation Part 1: Starting off
   
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23.505 MB
15 Aug, 2020 @ 11:05am
17 Aug, 2020 @ 5:41am
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Congregation Part 1: Starting off

In 1 collection by Portal2Player
The Congregation Collection + news
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Description
Welcome to Aperture Science's experimental testing track, November Brahe. We have decided to put all of our new testing elements into one big track, though that doesn't mean it's safe. Just get through, and you'll be given an award.

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19 Comments
UkrPower 24 Mar @ 1:15am 
Leah1234 1 Sep, 2020 @ 9:41am 
Also a note: The turrets with defective turret bodies were not to have bullets. So please fix that turret to a defective turret in this map with the defective turret's lines and clicking sounds. The rest should be in clean bodies with bullets and with the sentry turret's lines and sounds.
Leah1234 1 Sep, 2020 @ 9:37am 
This map needs to have the announcer from Portal 2, and only 1 Cave Prime line from the PeTI of Portal 2. Same goes for Part 2 and 3 of the Congregation maps.
Leah1234 28 Aug, 2020 @ 3:30pm 
Not those. Check the portal 2 hammer tutorial parts for the upside up checkboxes: https://www.youtube.com/watch?v=N8p6o6CTh-k
Portal2Player  [author] 28 Aug, 2020 @ 9:27am 
*i don't use
Portal2Player  [author] 28 Aug, 2020 @ 9:26am 
I don't check boxes because somthimes its backwards and I dont know how to fix it
Leah1234 28 Aug, 2020 @ 8:47am 
Hmm, this test actually needs exit door checkboxes for this chamber and part 2 to work. Same goes for Part 3 of Congregation if you make it. the Congregation test chambers have 10 Parts. Parts 1, 2, 3, 4, 5, 6, 7, 8, 9, and 10. All parts require exit doors to have checkboxes for the exit door to open, just like in the Single Player companion.
Portal2Player  [author] 26 Aug, 2020 @ 4:48am 
working on it, it takes so long to make
Kushero 20 Aug, 2020 @ 3:34pm 
Nice! Some HL vibes arround here... :gordon:
totes amaze balls 19 Aug, 2020 @ 8:25am 
I also forgot to mention that the wall buttons were a bit finicky sometimes, and took some effort to get the cube to stay. Also the one part of the second puzzle where you needed to drop a cube down from the portal on the ceiling could use some hammer magic to ensure the cube actually lands on the button, that was also a tad frustrating.