Portal 2
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Congregation Part 1: Starting off
   
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15 AGO 2020 a las 11:05
17 AGO 2020 a las 5:41
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Congregation Part 1: Starting off

En 1 colección creada por Portal2Player
The Congregation Collection + news
2 artículos
Descripción
Welcome to Aperture Science's experimental testing track, November Brahe. We have decided to put all of our new testing elements into one big track, though that doesn't mean it's safe. Just get through, and you'll be given an award.

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19 comentarios
UkrPower 24 MAR a las 1:15 
Leah1234 1 SEP 2020 a las 9:41 
Also a note: The turrets with defective turret bodies were not to have bullets. So please fix that turret to a defective turret in this map with the defective turret's lines and clicking sounds. The rest should be in clean bodies with bullets and with the sentry turret's lines and sounds.
Leah1234 1 SEP 2020 a las 9:37 
This map needs to have the announcer from Portal 2, and only 1 Cave Prime line from the PeTI of Portal 2. Same goes for Part 2 and 3 of the Congregation maps.
Leah1234 28 AGO 2020 a las 15:30 
Not those. Check the portal 2 hammer tutorial parts for the upside up checkboxes: https://www.youtube.com/watch?v=N8p6o6CTh-k
Portal2Player  [autor] 28 AGO 2020 a las 9:27 
*i don't use
Portal2Player  [autor] 28 AGO 2020 a las 9:26 
I don't check boxes because somthimes its backwards and I dont know how to fix it
Leah1234 28 AGO 2020 a las 8:47 
Hmm, this test actually needs exit door checkboxes for this chamber and part 2 to work. Same goes for Part 3 of Congregation if you make it. the Congregation test chambers have 10 Parts. Parts 1, 2, 3, 4, 5, 6, 7, 8, 9, and 10. All parts require exit doors to have checkboxes for the exit door to open, just like in the Single Player companion.
Portal2Player  [autor] 26 AGO 2020 a las 4:48 
working on it, it takes so long to make
Kushero 20 AGO 2020 a las 15:34 
Nice! Some HL vibes arround here... :gordon:
totes amaze balls 19 AGO 2020 a las 8:25 
I also forgot to mention that the wall buttons were a bit finicky sometimes, and took some effort to get the cube to stay. Also the one part of the second puzzle where you needed to drop a cube down from the portal on the ceiling could use some hammer magic to ensure the cube actually lands on the button, that was also a tad frustrating.