Arma 3
Not enough ratings
Eternal Daeva - Part 1
   
Award
Favorite
Favorited
Unfavorite
Data Type: Scenario
Scenario Gameplay: Singleplayer
Scenario Type: Infantry
Scenario Map: Altis, OtherMap
File Size
Posted
Updated
509.789 KB
23 Jan, 2014 @ 3:38pm
27 Sep, 2014 @ 5:27am
9 Change Notes ( view )

Subscribe to download
Eternal Daeva - Part 1

In 1 collection by Se'Kara
Eternal Daeva
11 items
Description
CSAT forces are mobilising to take Altis

Farrokh Jahandar is part of a beach landing at Aggelochori.
The assault will take out the dug-in NATO troops defending the beach before moving onto Kavala.


The landings have gone badly. A number of boats carrying important equipment have been lost to NATO fire.
Farrokh finds himself on an enemy held beach without any equipment, with no sign of the rest of his squad.
His first task must be to find cover, find a weapon and get off the beach.



This is the first mission in the Eternal Daeva series - A CSAT 'campaign' following Farrohk Jahandar's experiences on Altis.



Also available as collections on the Steam Workshop

The Brief Lives Campaign - a series of 10 guerilla missions set after the NATO withdrawal from Altis.

The Andros 2020 Series - a growing set of scenarios showing memorable missions from Andros' past as a pilot in the AAF - non-sequential prequels to the Brief Lives Campaign.
13 Comments
DarkFire 28 Jan, 2020 @ 10:54am 
Tough mission but very good fun. The only issue I ran in to was that the AI is woefully bad at navigating urban areas and by the last stage of my mission only 2 of my soldiers managed to stay with me. Still won through though :cozycsgoctwhite:
mateichinger 20 Jul, 2015 @ 3:07pm 
This is a great mission, long and challenging. Looking forward to the other missions in your collection.
Styrr 8 Jun, 2015 @ 2:53pm 
Thank you for this mission! It was a great experience!
Se'Kara  [author] 26 Mar, 2014 @ 3:16pm 
I'm close to giving up on the 'squad leader AI' thing - it's too dodgy to work properly.
I'm going to rework it so that the player's the squad leader, I think.
Se'Kara  [author] 16 Feb, 2014 @ 3:16am 
That is strange. You should be able to enter the chopper and complete, even if your squad-mates have gone AWOL. I'll have a look and change the end trigger to an area, rather than IN the chopper. Thanks for the comments and glad you enjoyed it.
kelotan 15 Feb, 2014 @ 10:51pm 
Very nice scenario, I enjoyed it. I encountered one glitch though - after killing the officer, our teamleader told us that we would be relocated and the new waypoint was activated by the chopper. But instead of heading to the chopper, he entered into the house by the dead officer's body and decided to stay there playing weird pantomime (as if he was picking up something invisible continuously). I retried the same part several times to no avail. I head to the chopper but I couldn't board it. Then when I blew up that house and the vehicle parked by the house with the AT missiles, the leader finally decided to head to the chopper and gave us an order to board...mission complete.
Keeks 13 Feb, 2014 @ 5:01am 
Nice mission Se'Kara, thanks!
Variable 12 Feb, 2014 @ 10:59pm 
Great mission! Looking forward to playing the rest!
Se'Kara  [author] 9 Feb, 2014 @ 11:28am 
Just published the Collection - Eternal Daeva
Se'Kara  [author] 9 Feb, 2014 @ 11:27am 
Parts 2 - 4 are up and I'm working on part 5