Arma 3
Eternal Daeva - Part 1
13 Comments
DarkFire 28 Jan, 2020 @ 10:54am 
Tough mission but very good fun. The only issue I ran in to was that the AI is woefully bad at navigating urban areas and by the last stage of my mission only 2 of my soldiers managed to stay with me. Still won through though :cozycsgoctwhite:
mateichinger 20 Jul, 2015 @ 3:07pm 
This is a great mission, long and challenging. Looking forward to the other missions in your collection.
Styrr 8 Jun, 2015 @ 2:53pm 
Thank you for this mission! It was a great experience!
Se'Kara  [author] 26 Mar, 2014 @ 3:16pm 
I'm close to giving up on the 'squad leader AI' thing - it's too dodgy to work properly.
I'm going to rework it so that the player's the squad leader, I think.
Se'Kara  [author] 16 Feb, 2014 @ 3:16am 
That is strange. You should be able to enter the chopper and complete, even if your squad-mates have gone AWOL. I'll have a look and change the end trigger to an area, rather than IN the chopper. Thanks for the comments and glad you enjoyed it.
kelotan 15 Feb, 2014 @ 10:51pm 
Very nice scenario, I enjoyed it. I encountered one glitch though - after killing the officer, our teamleader told us that we would be relocated and the new waypoint was activated by the chopper. But instead of heading to the chopper, he entered into the house by the dead officer's body and decided to stay there playing weird pantomime (as if he was picking up something invisible continuously). I retried the same part several times to no avail. I head to the chopper but I couldn't board it. Then when I blew up that house and the vehicle parked by the house with the AT missiles, the leader finally decided to head to the chopper and gave us an order to board...mission complete.
Keeks 13 Feb, 2014 @ 5:01am 
Nice mission Se'Kara, thanks!
Variable 12 Feb, 2014 @ 10:59pm 
Great mission! Looking forward to playing the rest!
Se'Kara  [author] 9 Feb, 2014 @ 11:28am 
Just published the Collection - Eternal Daeva
Se'Kara  [author] 9 Feb, 2014 @ 11:27am 
Parts 2 - 4 are up and I'm working on part 5
Se'Kara  [author] 5 Feb, 2014 @ 1:50pm 
There are a few options - There's a couple of explosions on the beach which generally cause casualties, there's an enemy squad behind the partially built building directly in front of you at the start which often take casualties, or there's always the bunker
Se'Kara  [author] 4 Feb, 2014 @ 3:50pm 
I'm being a bit slow, but I'm working on Part 2......
Se'Kara  [author] 23 Jan, 2014 @ 5:22pm 
Be patient with the squad leader - I'm working on an update with more dynamic waypoints.