Space Engineers

Space Engineers

3,049 ratings
Water Mod
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Type: Mod
Mod category: Script, Planet, Other
File Size
Posted
Updated
263.122 MB
17 Aug, 2020 @ 7:25am
9 Jan @ 5:19pm
162 Change Notes ( view )

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Water Mod

Description
The mod adds water that you can build boats with. There is audio, splashing, bubbles, waves, fish, and much better simulation performance compared to older water mods.

This mod has support for Draygo's Aerodynamics Mod, it is not required but with it you can simulate Ground Effect.

This mod also has support for WeaponCore, it is not required but with it bullets and missiles will interact with water.

Basic Setup Guide:
To set up the water mod, all you have to do is go to a planet and type /wcreate, should you not see water, set the radius with /wradius [radius]. If you are unable to type these commands, you may not have the correct permissions, you must be SpaceMaster or higher.

Join the discord to discuss suggestions and bugs you may experience:
https://discord.gg/GrPK8cB

Command Guide:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2574095672

Building Guide:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2654168726

Modding Guide:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2639207010

Thanks ShadeStuff for creating a proper water and splash texture :)
Thanks Math0424 for creating a hot tub model :)
Thanks AryxCami for the GPU particles :)

Join the discord to make suggestions or discuss bugs you may have experienced:
https://discord.gg/GrPK8cB
Popular Discussions View All (67)
34
1
27 Nov, 2024 @ 5:03pm
PINNED: List of Planets for Water Mod
dRuPpI
5
26 Apr @ 1:10am
Water mod is crashing the game
Stiderspace
2
18 Mar @ 5:52pm
Ships Rolling in Water
Knugget
1,845 Comments
GloBeast 21 Aug @ 9:00pm 
Toney - Tides roll in and out. I dropped a few blocks to measure high and low tide so my feet weren't getting wet in my base. lol
Doomster 20 Aug @ 9:33am 
game breaking bug, when dogs enter the surface of water
Toney 14 Aug @ 10:59pm 
The water is rising on one of my planets, any clue why?
Rightraoedhelontidae 19 Jun @ 4:09am 
You should really update your mod, the 'new' DLC turrets (gatling Type II and rocket type II turrets) work underwater, while their vanilla counterparts don't!
LRSDX 14 Jun @ 4:39am 
How to enable vanilla weapon underwater?
Captain X (PhoenixX) 12 Jun @ 2:17am 
Ya bit odd with crush depth, i notice bursts of bubbles and when i surface some blocks have damage deformation but somehow are still 100% then apparently at random I will find a normal block that has completely dissolved. last week i ended up scratching my head when a bunch of gas tanks had taken damage on a ship that only ever sits on the surface, and isnt even capable of reaching crush depth. So i guess stuff works it is just a bit.. quirky? I just finished building a series of jetties on my world, and spend hours just bopping around taking boat rides now!.. last weekend i started building water tunnel/canals between nearby but unconnected bodies of water lol game is super quirky on foot in water filled tunnels actually. But boats happily power through them no issue.
WardenWolf 8 Jun @ 10:57pm 
For some reason, crush depth does not appear to be working at all. No matter how deep you go, exposed functional blocks remain functional.
Captain X (PhoenixX) 25 May @ 1:40am 
actually if i delete all my mods on the server and make them download again, it works again oddly.
Deleted this folder D:\ProgramData\SpaceEngineersDedicated\myworld\content\244850
Captain X (PhoenixX) 25 May @ 1:03am 
Water no longer seems to be working on earth like on my server, wcreate also doesn't seem to do anything anymore either? Any idea why?
andywht 24 Apr @ 4:59am 
Is there a way to change the water draw distance? I've created a system with 800 km radius planets and water is not drawing far enough.