Space Engineers

Space Engineers

Water Mod
1,842 Comments
Rightraoedhelontidae 19 Jun @ 4:09am 
You should really update your mod, the 'new' DLC turrets (gatling Type II and rocket type II turrets) work underwater, while their vanilla counterparts don't!
LRSDX 14 Jun @ 4:39am 
How to enable vanilla weapon underwater?
Captain X (PhoenixX) 12 Jun @ 2:17am 
Ya bit odd with crush depth, i notice bursts of bubbles and when i surface some blocks have damage deformation but somehow are still 100% then apparently at random I will find a normal block that has completely dissolved. last week i ended up scratching my head when a bunch of gas tanks had taken damage on a ship that only ever sits on the surface, and isnt even capable of reaching crush depth. So i guess stuff works it is just a bit.. quirky? I just finished building a series of jetties on my world, and spend hours just bopping around taking boat rides now!.. last weekend i started building water tunnel/canals between nearby but unconnected bodies of water lol game is super quirky on foot in water filled tunnels actually. But boats happily power through them no issue.
WardenWolf 8 Jun @ 10:57pm 
For some reason, crush depth does not appear to be working at all. No matter how deep you go, exposed functional blocks remain functional.
Captain X (PhoenixX) 25 May @ 1:40am 
actually if i delete all my mods on the server and make them download again, it works again oddly.
Deleted this folder D:\ProgramData\SpaceEngineersDedicated\myworld\content\244850
Captain X (PhoenixX) 25 May @ 1:03am 
Water no longer seems to be working on earth like on my server, wcreate also doesn't seem to do anything anymore either? Any idea why?
andywht 24 Apr @ 4:59am 
Is there a way to change the water draw distance? I've created a system with 800 km radius planets and water is not drawing far enough.
@MaskeradeDarkstar
you can still reach the ressources, though you might need to build a submarine for it.
you can collect it via a collector to get ice.
it possible to build a whole underwater city, though due to se limitations you will always have the waters slowdown effect even in fully pressurized enviroments while they are under water.
MaskeradeDarkstar 20 Apr @ 5:23am 
Can we just swim in this water, or can we get recurces too from this liquid.
I ask, cause it covered some ores and other recurces.
So it is more useful? :hungry:
WardenWolf 1 Apr @ 5:00pm 
Hey, just a heads up, it's apparently reporting the wrong altitude above sea level to ingame scripts, though showing correctly on HUD. It was displaying way wrong in Automatic LCDs 2, and MMaster said it's just reading what the game tells it.
KriegerSayas 26 Mar @ 3:51pm 
Is there a way to set the order of the foliage so that far away water does not not overlay smoke and wires? Would be awesome for taking images of ships.
Abisius Xarvenius Carbensius 23 Mar @ 11:32am 
@Mr. Madness
well we are all making an f1 error from time to time :)
Mr. Madness 23 Mar @ 11:00am 
@Abisius
Thank you for your quick reply mate!
Turns out I'm just an idiot.
I just testet again and yeah, you can't have buoyancy if you are on land....

Completely my bad XD but still thank you
@Mr. Madness
did you put a vent into the enclosed compartments?
its needed for background detection stuff.
also depending on what you use to build the grid you can end up with needing a quite large amount of empty space in enclosed compartments to create enough buoyoncy.
Mr. Madness 23 Mar @ 7:58am 
Lil edit: I'm right now testing in creative mode and I have a metric shitton of other mods installed so that could be the reason for buoyancy not working
Mr. Madness 23 Mar @ 7:14am 
Cool little mod, mate!
But I got a problem: no matter what I do I seem to not be able create any buoyancy? I got airthight rooms and all, and even if I only use vanilla blocks the buoyancy ratio will stay at 0,0%
WardenWolf 16 Mar @ 8:36pm 
For some reason crush depth doesn't seem to be working. I'm not sure if it's completely disabled in Creative or something, but it's not doing anything at all.
aquariusidiot 10 Mar @ 12:31am 
@Blackthorn372 Yes the mod is setup to have high and low tides
Blackthorn372 9 Mar @ 8:03pm 
but say i set water lvl at 1.025014 and that at dock lvl but i go mine com back and the dock is under water so i go tochange usind /wradius 1.025014 no change i have to adjust to 1.025009 or sum like that to keep using the dock
Blackthorn372 9 Mar @ 8:01pm 
the reason i ask is i try to set up a dock for loading and un loading but every now and again the water lvl changes and i have to adjust the values
@VikingTalon
by building enough enclosed compartments with a vent in it (vent is needed for proper detection to my understanding) that are paced around depending on where the buyoancy of your grid is needed in relation to its weighty stuff.
VikingTalon 6 Mar @ 4:54am 
how do you keep your boat floating
Blackthorn372 5 Mar @ 9:27pm 
this may be dumb question but is it set up for tides ?
@Belugafest
if you want to know how to get water on a planet just take a look at the moddescription.
Belugafest 3 Mar @ 4:37pm 
how do you spawn in water???????:steamthumbsdown:
KriegerSayas 3 Mar @ 9:05am 
There are some problems with the overlay of decal textures. Smoke and rigging in front of distant bodies of water turn invisible as they are loaded behind the water decal.
Asher 23 Feb @ 11:22am 
I agree with Vas, it also clips with some modded HUD elements.
Vas 17 Feb @ 1:38am 
Can you please make water not visible unless you are within a planet's gravity well? Being on other planets and seeing this dark blue ball through all fog and everything kinda makes this unappealing. :P I think the water should only be visible once you are in range of its planet.
james 11 Feb @ 11:43pm 
cool mod thank you for adding it into the code
xdevourx 5 Feb @ 4:19pm 
@Joe Lasagna: I am not using the aerodynamics mod amd this only happens with a select few ships. I do have another question though. I am not a fan of the crush damage and so i have it set to 0. I am also using the personal shield generator mod and when at a certain depth the shield starts flashing as though its being damaged even though it isnt. Yes i did the command correctly and no my grids arent taking damage when below a certain depth either. Anyway to fix this?
MischeviousImp 4 Feb @ 3:06am 
hey having an issue and i have no idea what im doing wrong. im in a private world i type in the command and no water shows up even though the chat log says its active. ive tried increasing the radius up to 5 and nothing changes. no expected lag for the water to generate (maybe my puter is fast i dunno) can anyone shed some light on my issue
joe lasagna 31 Jan @ 6:51pm 
This is probably the ground effect from the aerodynamics mod
xdevourx 31 Jan @ 4:04pm 
ive been experiencing a very odd occurrence. with water enabled certain ships like the havok pack respawn ships will tilt towards the sky when thrusting forward. it only does this when water is enabled, as soon as i remove the water it stops happening. Ive spent quite a bit of time trying to figure out why this is happening to no avail.
StarShip Captain 27 Jan @ 3:51pm 
Custom turrets are not working properly, they Aim half way or don't even aim to the target. I tested the turrets in vanilla and in other mods and it seems fine, just with watermod its not, If you can check or find the bug, it would be really cool :D
Darth_Doggo 21 Jan @ 10:27pm 
IS there a way to increase the depth that you can go?
joe lasagna 20 Jan @ 4:24pm 
submerge a collector block
CHEWBACCA 20 Jan @ 1:43pm 
How do i mine ice with this mod enabled?
joe lasagna 13 Jan @ 9:04pm 
I dont know what changed, but for whatever reason If i put water on say the moon, if i leave a certain radius the water stops functioning, and i must completely remove and replace the water

Additionally, once water is placed on the moon, wradius effects the planet, not the moon.
Plugga76 9 Jan @ 12:21am 
does it work for real solar systems?
@Laulau
sounds a lot as if you have no compartmentalisation of your ballast tanks while having just a few big ones or not enough to be able to compensate for the damaged ones.

a bp of the grid you have probs with might help shed a bit more light on what is happening there.
Laulau 4 Jan @ 10:24am 
I am having problems with buoyancy, even the sligthest dent or entrance into the ballast tanks make my ships sink : (
Jonnyhawkeye 27 Dec, 2024 @ 8:28am 
what is a good planet for this mod?
Ignis Fox 18 Dec, 2024 @ 2:54pm 
Does anyone have any tips for getting this to not cause major lag and rubberbanding in a server? I had this in mine with my group, we experienced issues, saw a high Server Thread CPU Load (over 100%), but when I removed water from the planet, the load immediately plummeted and we could play properly.
Retroficient 7 Dec, 2024 @ 10:02pm 
@Ace my server runs it just fine for now
Abisius Xarvenius Carbensius 2 Dec, 2024 @ 11:54am 
@Ace
from my experiecne it works in mp in coop or on a server the same as in mp, just that you need to save and relaod the world after puting water o nthe planets or it might be that no one but the host knows the water is there.
in coop the host is the only one able to setup the water and on a server you need to be an admin for it.
Ace 2 Dec, 2024 @ 11:29am 
So dare I ask, how's it work in multiplayer? Does it work at all?
Abisius Xarvenius Carbensius 30 Nov, 2024 @ 10:44am 
@MaskeradeDarkstar
to my point of information you can sink a collector fully into the water with the collection side pointing into the water and you can collect ice which you can then use further.
MaskeradeDarkstar 30 Nov, 2024 @ 10:00am 
Is it possible to extract hydrogen from the water in this mod? I mean you can easily mine ice...but liquid water? I don't know how now. :hungry:
JWickScari 20 Nov, 2024 @ 10:29pm 
Is it possible to make the water texture fade like planet textures when going up into space? Having the water so saturated compared to the rest of a planet looks very off
Devilers 16 Nov, 2024 @ 11:40am 
@Nitro i didn't saw birds, but fishes are here. Not everywhere. But they are here. Saw them in large-lakes that have at least some deep. On ~600+ deep I noticed strange sound... Deep and scratchy... And mby something big... Don't wanna go in that place again :D