Space Engineers

Space Engineers

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C-835B CarryAll VTOL Dropship - AIR DRAGON
   
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Type: Blueprint
File Size
Posted
Updated
2.826 MB
17 Aug, 2020 @ 4:07pm
18 Aug, 2020 @ 4:37pm
3 Change Notes ( view )

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C-835B CarryAll VTOL Dropship - AIR DRAGON

In 1 collection by Jump'n Shootman
C-835 Carryall VTOL Dropship and associated host vessels
10 items
Description
Vanilla | Survival | Subgrids | Scripts | No DLC |

The original Carryall too much dropship for you? Trying to cut costs and save on gas? Introducing the C-835B Carryall DropshipAIR DRAGON

This Light transport is designed for lifting mission modules down to a planet and around the surface. It utilizes whiplash141’s excellent subgrid thruster control script to enable it to vector tilting thrust modules, allowing it to carry around a wide assortment of modules and cargo. It can even carry upto 1.5kt of cargo up to space using a 1/4 of the hydrogen powered of the C-835A version!

Check out this collection for a selection of module types and motherships:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2188346557

The transport has its own single jump drive, and amenities for 3 crew members allowing it to also undertake cross planet voyages. This ship has been designed specifically to allow you to spawn it in without DLC blocks.

It features a full multi crew Glass cockpit with all the information required to safely operate, it can also be stowed away to allow clear view out of the front of the flight deck. This version features a much wider cockpit allow

  • 1.5KT Lift Capacity
  • Crew: 3
  • Jump Drive
  • VTOL Thrust Vectoring

Included is an empty container with loading ramps for you to redesign or create all new modules for! Just remember to check the thruster flame when in horizontal flight or you'll melt off the sides of your module!

This is an all vanilla companion to the Cosmo-Liner CARL SAGAN colony ship.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2185944461

This requires scripts to run (mainly for whips thrust vectoring, but also for automatic lcds, radar and improved horizon)
5 Comments
Jump'n Shootman  [author] 29 Aug, 2020 @ 9:07am 
@delsonbb only if they are in the same grid (or connector docked) they will conflict with eachother.

@tonimm7 for projector builds I'd suggest building the main frame but then adding the pylons manually. Maybe take the blueprint in a creative world and make blueprints of the individual pylons and then build a crane to attach the hinges and rotors
tonimm7 29 Aug, 2020 @ 8:07am 
how to build on survival? multiple grid not supported (projector)
delsonbb 28 Aug, 2020 @ 9:33pm 
So if 2 ships are running the same script they must have different tags, right?
Jump'n Shootman  [author] 21 Aug, 2020 @ 6:49am 
If I remember correctly in the code you remove "tag:" I also had to change the [LCD] to [ADLCD], in fact on all the different modules customize the tags so they don't conflict when all docked to the mothership.
delsonbb 20 Aug, 2020 @ 12:23am 
How did you run AutoLCD 2 on subgrids?