Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Since you gave all permits the same defName, only the faction that is loaded last will have permits.
That is, if Rimarian/Rimirian Empire are installed, only one will have combat permit while the other have nothing, and the original empire only have food/medicine permit
I have now released two new civil war submods that brings in two new empire factions that seceded from the empire.
There, I have now created another version where the vanilla weapons has been unedited.
So... You find it redundant since the beginning message when they arrive etc, already says imperial/imperials which makes the beginning word 'imperial' on the troops to be unnecessary.
And do you mind telling how you 'misunderstood was the purpose of this mod' for I think it should be quite obvious since this game takes place centuries into the future, and so that the empire should be fielding up to date technology instead of the now primitive flack armor and industrial weaponry that they did.
And like I said to Reel, that this is the main reason why I even decided to make this mod in the first place. For I found it to be very underwhelming for the empire to be fielding such outdated equipment.
I'm sorry if this perhaps sounded a bit rude, but I would just like to know, and since you really didn't explain yourself in full enough detail, I really am still not too sure what you mean exactly.
1.
I believe you misunderstood, for it is not 'imperial imperial' for one of the imperials is referring to the whole group such as the 'imperials form the (name) are fleeing' while the other such as in the now 'imperial trooper' is just referring to the pawns name.
And no, I never said that you didn't say anything about them not being 'imperial' or being 'bleak.' For that is what I said to explain why their names may seem to be either 'star wars-y' or just perhaps a bit bland and uninspiring. And again no, I am not saying that you are saying this. For I am the one saying this to try and explain why their names are the way they are.
And if they had a better name besides their faction being known as 'empire' then I would give it to them, but they are just known as 'empire.'