RimWorld

RimWorld

8,478 ratings
Smarter Construction
322
20
30
25
142
17
51
19
17
7
3
11
4
7
3
5
4
3
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
1.181 MB
19 Aug, 2020 @ 1:37am
16 Jul @ 7:14am
33 Change Notes ( view )

Subscribe to download
Smarter Construction

Description
Stop your pawns from constantly building themselves into a wall or blocking something that hasn't been built yet. Great for filling sapper tunnels and rebuilding walls.

Currently only affects construction (not installing minified structures). Right click => construct will bypass the mod so you can trap things intentionally. Can be added and removed from saves, removing gives some one-time errors you can ignore.

Compatibility
  • Blueprints: fully compatible
  • Misc. Robots++: fully compatible
  • Home Mover: uses minify and install so it can still trap pawns
  • Replace Stuff: uses custom code so it can still trap pawns
  • Achtung!: if you force construction this mod won't apply, but it isn't really an issue since it has custom forced job logic
  • Linux: compatible again!

Performance
Now even faster, and with much less fps drop! Profiling revealed a 1.5% slowdown at the peak of the second gif (10 builders and ~600 wall segments at max speed), and no impact when not constructing anything. For optimization purposes areas of 50 100 tiles+ are considered open.

Found a bug?
Please post it in the bug reports thread with a full log and a screenshot if applicable.

Source and older versions
Can be found on GitHub: https://github.com/dhultgren/rimworld-smarter-construction
Popular Discussions View All (4)
79
19 Jul @ 5:29pm
PINNED: Bug Reports
Hultis
7
1
20 Sep, 2020 @ 5:27pm
PAWN started 10 jobs in 10 ticks error
Kittamaru
1
11 Aug, 2022 @ 7:04pm
GitHub version out of date?
Irritant
535 Comments
斩尽世间挂壁 28 Jul @ 4:32am 
you are hero
ohz 26 Jul @ 2:21pm 
Ahahah the gif is hilarious
Shoegobby bop 19 Jul @ 11:38pm 
Thank you, my lord. No more braindead Pawns.
Sneed Fartbuckle 19 Jul @ 5:57pm 
Holy fuck, i didn't know this was a thing, I will send my first born
Hultis  [author] 19 Jul @ 5:54am 
Nice, then I can snooze on it.

@Smartkillerzo: seems very unlikely to be this mod, give log if you think it is.
Smartkillerzo 17 Jul @ 2:50am 
I'm experiencing an issue when running the game.
In the Odyssey DLC, the spaceship fails to land as expected during the landing sequence.
Freakonomicon 16 Jul @ 12:21pm 
Had no issues with this mod at all in 1.6, so kudos for your work. The getting stuck thing is also common with a few other mods. PU&H is completely broken in 1.6 and causes it and Mad Skillz also causes that behaviour in combination with other mods and mechanics like learning caps
Kasa 16 Jul @ 10:43am 
It usually happens when I have one pawn doing a large set of jobs and they stay stuck till I cancel all the jobs.

If I have them do a few at a time it's can be fine.

I haven't seen the glitch happen recently so idk if it's still there.
Hultis  [author] 16 Jul @ 7:31am 
It was a bit of a wild goose chase, but a fix is now live and it should work correctly without crashing. Enjoy!

As for pawns getting stuck I have seen it and have a hack for it, largely unchanged since RW 1.1. I personally almost never see it and when I do the hack quickly takes care of it. Do you see it often or do pawns get permanently stuck?
Kasa 14 Jul @ 4:23pm 
@soveriegn

It happens when pawns can complete jobs faster then they can move which leads to them queuing up over 10 jobs.

Try using this mod to fix it:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1266811081