Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
@Smartkillerzo: seems very unlikely to be this mod, give log if you think it is.
In the Odyssey DLC, the spaceship fails to land as expected during the landing sequence.
If I have them do a few at a time it's can be fine.
I haven't seen the glitch happen recently so idk if it's still there.
As for pawns getting stuck I have seen it and have a hack for it, largely unchanged since RW 1.1. I personally almost never see it and when I do the hack quickly takes care of it. Do you see it often or do pawns get permanently stuck?
It happens when pawns can complete jobs faster then they can move which leads to them queuing up over 10 jobs.
Try using this mod to fix it:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1266811081
IIRC it happens when a pawn has to many jobs qued up at one time.
I was building a wall that left an open area with mountains still blocking off any exit, so perhaps that was a unique case.
Build logic wasn't touched, 1.6 still has the problem demonstrated in this mod's .gif.
Disclaimer: 1.6 is unstable and I had some game crashes when loading and going to main menu, proceed with caution
Since Home mover is now tagged as abandonned (at least the one from jellypowered), it might be a good idea to say if next update is compatible with "Multi-Reinstall" if it comes to 1.6.
I'm really looking forward for your 1.6 version
I also see some comments about lag. A lot of things have changed since I originally wrote this and while it has miraculously kept working it probably doesn't fit as well into the game code. The pathfinding was completely rewritten for 1.6 so that integration will obviously need to change, and maybe the other patches could also be optimized. I'll just have to profile a bit and see.
if not, are there any alternatives?