RimWorld

RimWorld

193 ratings
Tactical Ablative Armor (Meat Shields)
6
5
3
2
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.1, 1.2
File Size
Posted
Updated
828.997 KB
22 Aug, 2020 @ 6:14am
26 Aug, 2020 @ 6:06am
4 Change Notes ( view )

Subscribe to download
Tactical Ablative Armor (Meat Shields)

Description
Introducing the latest mobile armor technology on the rim -- people! That's right, you can now take cover behind your own fellow man.

Tactical Ablative Armor
(In other words, meat shields, but they don't need to know that)

All humanoid pawns now provide cover for adjacent pawns. The amount of cover provided depends on the body type of the pawn.

By default, these values are:

- Fat/Hulk: 90% cover
- Male/Female: 50% cover
- Thin: 30% cover

These values (including bodyTypes added by other mods) are tweakable in the mod settings, up to a maximum of 99% cover. Downed pawns also provide this cover, however corpses do not (yet).

I highly suggest giving good armor to your meat shields. While this doesn't increase the cover they provide, it does improve their survivability. Also, give them red shirts.

Integrations
Humanoid Alien Races: Adds a default cover provider for alien races.

Dependencies
Requires Harmony.

Incompatibilities
Incompatible with Combat Extended. It overhauls the whole cover system, so we will not be making it work. As far as I know, CE does this anyway.

[github.com]
Click the header or go to: https://github.com/Tachyonite/TacticalAblativeArmor/issues. Please check that the issue you're facing doesn't already exist.

[discord.gg]
(Server primarily for Pawnmorpher[discord.gg], but has a section for this mod!)

[ko-fi.com]
Any donations are exceedingly appreciated!

Popular Discussions View All (2)
3
1 Aug, 2022 @ 3:34am
I hate you and your mod!
SENPAI!! [Only Two Genders]
2
3 Sep, 2020 @ 10:28am
bugs?
Doc
65 Comments
The Dutchman 24 Dec, 2021 @ 6:15pm 
"Helping remind him" Wow smh
JessieFeathers 1 Nov, 2021 @ 2:07pm 
@trajda
like im asking the mod author to update it. great there is a workaround but like he shouldnt forget his own mod so im helping remind him.
Trajda 7 Oct, 2021 @ 12:53pm 
@JessieFeathers

Are you serious? How could you overlook Mlie right under your post?
JessieFeathers 7 Oct, 2021 @ 12:14pm 
1.3?
Mlie 9 Aug, 2021 @ 6:29am 
qux 28 Jul, 2021 @ 3:23pm 
1.3 update please ?
Trajda 16 Jul, 2021 @ 1:46pm 
@Yap

There is a mod conflict between They're in the Trees! and Tactical Ablative Armor (Meat Shields). Different mod order doesn't help. This error has been sent to both parties.
https://gist.github.com/52461160f1a7e81e683ab1a60e96bd6b
https://imgur.com/TZz1zlQ
Arcanant 9 Jun, 2021 @ 12:24am 
I am wondering for any of you that report issues with the mod, have you tried playing without Combat Extended and the Avoid Friendly Fire mod?
Blaankket 28 Apr, 2021 @ 8:59pm 
@bo$$ I spent five hours troubleshooting my game today to find that I had the same issue. This mod is causing some silent conflict with CE and possibly other mods.
Un-Gamer 10 Apr, 2021 @ 10:13am 
I have a humanoid pawn added by a mod that uses Humanoid Alien Races which does not seem to provide cover to other pawns. Is there by any chance a way I can manually fix that?