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like im asking the mod author to update it. great there is a workaround but like he shouldnt forget his own mod so im helping remind him.
Are you serious? How could you overlook Mlie right under your post?
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2570381855
Hope it helps anyone!
There is a mod conflict between They're in the Trees! and Tactical Ablative Armor (Meat Shields). Different mod order doesn't help. This error has been sent to both parties.
https://gist.github.com/52461160f1a7e81e683ab1a60e96bd6b
https://imgur.com/TZz1zlQ
FYI I also have yayos combat mod so I dont know if its a weird interaction between these two mods.
also it would be cool if u could use prisoners
i was thinking of putting my armoured people in front of un-armoured people, to protect them some more, but with shields too, it could be interesting :) (even the medieval or roman Ancient Times shields)
This time I've noticed that the cover provided by a pawn can sometimes remain even though they've left the original spot, which causes weird projectile warping. The best example I found was an arrow missing the target at release and flying through stone walls to hit a fleeing raider that's already beyond twice the greatbow's range.
Admittedly, I'm not playing with typical killboxes, so combat involves more movement on both sides. So a more static battle might not experience this issue as much.
My musketeer shot his wife in the head while trying to shoot a pirate over her shoulder.