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It shouldn't be that tough, but being able to just throw people around so easily might be too OP-
Have you considered making a channeled "dueling" skill, like sunder?
I.e. "you grasp x with psionic force and begin dragging them away!" and it's a focus effect where they're moved over multiple turns
Enemies would be able to resist out based on some fortitude-related save each turn, meaning that it'd still be difficult to move more powerful chars- they would just automatically resist and aggro you
Your ego would effect your strength against the save, the amount they're moved to their destination per turn, and the amount of damage they take from being slammed against other creatures or things like walls