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It shouldn't be that tough, but being able to just throw people around so easily might be too OP-
Have you considered making a channeled "dueling" skill, like sunder?
I.e. "you grasp x with psionic force and begin dragging them away!" and it's a focus effect where they're moved over multiple turns
Enemies would be able to resist out based on some fortitude-related save each turn, meaning that it'd still be difficult to move more powerful chars- they would just automatically resist and aggro you
Your ego would effect your strength against the save, the amount they're moved to their destination per turn, and the amount of damage they take from being slammed against other creatures or things like walls
i doubt this is intended behaviour, though as fun as putting buckets on NPC's heads in skyrim
That second one, the one from the wish, sounds like yours. It's not causing me any problems of course, so from my perspective it's just a minor curiosity, but I worried it meant someone is plagiarising your code or something :)
I tested by wishing myself to level 102 with 52 Telekinesis, which has "Telekinetic Strength: 208"
Hurling small boulders at things does nothing. The log gets spammed with "[Item] collides with [Item]" - hurling a boulder into a wall a single time will generate 5+ messages about hitting the wall. But no damage.
Hurling creatures works, rarely. If you can hurl them into a wall, sometimes they take 3-5ish damage. Over 90% of the time there's no effect, I can't figure out what triggers the damage. Terrible damage when it works, rarely works.
At level 102, this skill is utterly failing to kill level 1 snapjaws. Overall it's a non-combat utility skill that I would hesitate to spend 1 point on, on par with Telepathy, and it costs 4 points. I like the idea but something's gone very wrong with the implementation.