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Unfortunately, it's not savegame compatible. And it conflicts with all other mods, that modify start_pos.esf. That's because of CA's game engine, sadly.
And lastly, is it savegame compatible?
I made it so that every settlement, can have it's original (turn 1) owner liberated. So many more settlements have the option, and many more factions can be liberated.
Maybe with settlement occupation table stuff.
Diplomatic bonuses are easy enough with scripting, but eh.