Total War: WARHAMMER II

Total War: WARHAMMER II

Liberate Missing Factions Fix (The Silence & The Fury)
54 Comments
FiftyTifty  [author] 22 Oct, 2021 @ 2:21pm 
And when you use a mod to enable liberation, you can only liberate a select few factions, at a select few settlements. Due to an issue with vanilla's start_pos.esf file.
Dalvanara 22 Oct, 2021 @ 2:07pm 
But the Vanilla game does not let you liberate at all.
FiftyTifty  [author] 22 Oct, 2021 @ 10:57am 
Vanilla is the original game without any mods.

Unfortunately, it's not savegame compatible. And it conflicts with all other mods, that modify start_pos.esf. That's because of CA's game engine, sadly.
Dalvanara 22 Oct, 2021 @ 9:37am 
Ok, I think I understand, for clarification, when you say "Vanilla" you are talking about the other mod right?

And lastly, is it savegame compatible?
FiftyTifty  [author] 21 Oct, 2021 @ 6:23pm 
In vanilla, the "liberate" option is not available for most factions. Nor is it available for most settlements. And the factions you can liberate, are usually just the legendary lord factions.

I made it so that every settlement, can have it's original (turn 1) owner liberated. So many more settlements have the option, and many more factions can be liberated.
Dalvanara 21 Oct, 2021 @ 5:35pm 
Apologies, I am not completely clear on what this mod does. Is it an addon mod to "Diplomatic Options - Liberate All Factions" by Dresden?
FiftyTifty  [author] 16 Aug, 2021 @ 4:43pm 
It doesn't work with Mixu's Unlocker, because these are both start_pos mods.

Maybe with settlement occupation table stuff.

Diplomatic bonuses are easy enough with scripting, but eh.
nextjohns 14 Aug, 2021 @ 6:55pm 
Hi does this work with Mixu's Unlocker? Also, is there anyway to make a non-Ai version? Or perhaps instead of making the liberated faction an ally, huge diplomatic bonuses instead?
FiftyTifty  [author] 22 Jul, 2021 @ 9:09pm 
Yes
Zephyrus 15 Jul, 2021 @ 4:46pm 
Ah ok, I'll be waiting for that then, thanks for the reply and mods!
FiftyTifty  [author] 15 Jul, 2021 @ 4:44pm 
It's a separate thing. Revive From Ruins needs to be updated
Zephyrus 15 Jul, 2021 @ 3:40pm 
Asking because I have all 3 and it doesn't seem to work with Fudging Vassals anymore
Zephyrus 15 Jul, 2021 @ 3:38pm 
Does this make your Diplomatic Options/Revive Faction from Ruins mods work or is this a separate thing?
FiftyTifty  [author] 14 Jul, 2021 @ 7:12pm 
That is because you haven't downloaded the update to this mod. Unsubscribe, then re-subscribe.
eragon82395 14 Jul, 2021 @ 6:13pm 
hey, awesome mod. However, for some reason it seems to be blocking me from starting a new campaign as any of the new LL from this latest update. They don't even show up as playable options.
FiftyTifty  [author] 14 Jul, 2021 @ 5:12pm 
Updated for latest patch.
FiftyTifty  [author] 13 Jun, 2021 @ 8:29am 
Unfortunately, startpos mods only work when you start a new campaign. You can use my mod "Revive Faction From Ruins" to do something similar.
mironetwo 13 Jun, 2021 @ 3:46am 
Hello, Could tell plese, will it work for new company ? I tried it on a saved game and looks like it didn't work out
FiftyTifty  [author] 12 Jun, 2021 @ 6:54am 
Updated, I may have incorrectly exported startpos.esf, so my changes weren't applied. That is fixed now.
mironetwo 11 Jun, 2021 @ 4:04pm 
Hi, It work with Karaza-Karak?
Somebody tried ?
FiftyTifty  [author] 5 Jun, 2021 @ 9:59pm 
That is a vanilla bug then. We can't add conditions to occupation options, sadly. I'll see if I can stop them from overriding each other, though.
LordOmlette 5 Jun, 2021 @ 12:43pm 
@FiftyTifty - I figured it out. If the settlement you successfully attack is the last one a faction has, they'll get the "subjugate this faction" option instead of "liberate dead faction" option.

The best workaround for the player is to make sure the enemy faction has at least one other settlement somewhere before trying to liberate a faction from underneath them.
=[NK]= Col. Jack O'Neil 3 Jun, 2021 @ 5:35pm 
Thanks fifty!
FiftyTifty  [author] 3 Jun, 2021 @ 10:29am 
Yes. Though there's nothing his update does, that mine doesn't. His mod requires an update for each individual faction that gets added, whereas mine doesn't.
=[NK]= Col. Jack O'Neil 3 Jun, 2021 @ 3:06am 
Seen as the original diplomatic mod has been updated more recently that your one, would this work with flamingos one?
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1155808469
FiftyTifty  [author] 1 Jun, 2021 @ 5:53pm 
Hmm. It should definitely be doable. I got told about this issue before, but I didn't have it occur. Can you test without any mods loaded, except this one?
LordOmlette 1 Jun, 2021 @ 5:03pm 
@FiftyTifty yes, new campaign with your mods enabled at the start.
FiftyTifty  [author] 1 Jun, 2021 @ 4:38pm 
Have you started a new campaign after enabling my mod?
LordOmlette 1 Jun, 2021 @ 4:35pm 
@FiftyTifty - I'm using a ton of mods, but yours is the only startpos mod. I'm using this and also your all diplomatic options mod. Full list is here [imgur.com] if you need it.
FiftyTifty  [author] 1 Jun, 2021 @ 3:28pm 
You haven't said if you are using any mods.
LordOmlette 1 Jun, 2021 @ 12:03pm 
Hello, when you have a chance please take a look at wh_main_southern_grey_mountains_karak_norn. It should be possible to liberate Karak Norn from their home region, but Liberate doesn't pop up as an option.
FiftyTifty  [author] 24 Apr, 2021 @ 7:06am 
start_pos Mods are not compatible with each other.
Leaf 24 Apr, 2021 @ 4:02am 
oh. if it has been said alr. then my bad xD
Leaf 24 Apr, 2021 @ 4:01am 
just a heads up. this mod specificaly makes legendary lord mods not show on the lord menu. others mods are fine
FiftyTifty  [author] 17 Apr, 2021 @ 10:59am 
Updated for Rakarth.
FiftyTifty  [author] 13 Apr, 2021 @ 2:48pm 
When I can be arsed. Was going to update my mods when Rakarth came out, but the update brought a bunch of desync shit with the other mods I was using in a co-op campaign. Now my bud's toddled on off, so got no impetus to play.
Zomifi 13 Apr, 2021 @ 2:17pm 
Will this mod be updated for Rakarth? If so, when?
FiftyTifty  [author] 7 Apr, 2021 @ 5:41am 
nope
Anorian.ua 7 Apr, 2021 @ 1:20am 
will it work with mixu s ulocker?
FiftyTifty  [author] 25 Jan, 2021 @ 3:19pm 
Unfortunately, there's no work around. start_pos.esf Edits are incompatible with each other, they directly overwrite the same file.
John Schnell 25 Jan, 2021 @ 3:09pm 
I really like your mods, which make it a joy to a recruit an AI army of vassals for myself.
This seems to have a conflict with the "Mega Faction Unlocker" which will not work, when I activate this fix.
The main mod ("Diplomatic Option...") will work with the "Mega Faction Unlocker".
Lux Imperia 10 Dec, 2020 @ 5:03pm 
nice
FiftyTifty  [author] 10 Dec, 2020 @ 2:56pm 
Yup
Lux Imperia 10 Dec, 2020 @ 2:31pm 
does the update include the new wood elves and vampires?
Lux Imperia 10 Dec, 2020 @ 2:31pm 
yess ty
FiftyTifty  [author] 10 Dec, 2020 @ 10:23am 
Updated for version 1.10.0
Mandras 26 Nov, 2020 @ 3:57pm 
Dwarfs/Karaz-Karak would be region 175

following same guide as below:

change "wh_main_grn_greenskins" to "wh_main_dwf_dwarfs"
Mandras 26 Nov, 2020 @ 3:39pm 
Given the compatibility issues with startpos mods, could it not be a good idea to make a list of regions that need the proper faction ids? The two big ones I know of are Von Carstein/schwartzhafen and Thorgrim Grudgebringer/Karaz-a-Karak

For example to get von Carstein back in the game with just Dresden's Liberate mod activated:

Using EditSF 1.2.7, edit your save game (and/or your startpos if you want to apply the change to future games)

CAMPAIGN_SAVE_GAME > COMPRESSED_DATA > CAMPAIGN_ENV > CAMPAIGN_MODEL > WORLD > REGION_MANAGER > REGION_ARRAY > REGION_ARRAY 318

The top two values should read:
319
wh_main_western_sylvania_schwartzhafen

go to row 12 and change the value from "wh_main_vmp_rival_sylvanian_vamps" (Templehof) to "wh_main_vmp_schwartzhafen" (Von Carstein)

summary:

wh_main_vmp_rival_sylvanian_vamps
wh_main_vmp_vampire_rebels
wh_main_sc_vmp_vampire_counts

to

wh_main_vmp_schwartzhafen
wh_main_vmp_vampire_rebels
wh_main_sc_vmp_vampire_counts
Lux Imperia 26 Aug, 2020 @ 6:16am 
Dresden did recently update his mod, but only to make it compatable with the new version, it still misses half of the factions though (which this one fixes)
FiftyTifty  [author] 25 Aug, 2020 @ 4:21am 
Yes, really. Otherwise I wouldn't have updated it.