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Unfortunately, it's not savegame compatible. And it conflicts with all other mods, that modify start_pos.esf. That's because of CA's game engine, sadly.
And lastly, is it savegame compatible?
I made it so that every settlement, can have it's original (turn 1) owner liberated. So many more settlements have the option, and many more factions can be liberated.
Maybe with settlement occupation table stuff.
Diplomatic bonuses are easy enough with scripting, but eh.
Somebody tried ?
The best workaround for the player is to make sure the enemy faction has at least one other settlement somewhere before trying to liberate a faction from underneath them.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1155808469
This seems to have a conflict with the "Mega Faction Unlocker" which will not work, when I activate this fix.
The main mod ("Diplomatic Option...") will work with the "Mega Faction Unlocker".
following same guide as below:
change "wh_main_grn_greenskins" to "wh_main_dwf_dwarfs"
For example to get von Carstein back in the game with just Dresden's Liberate mod activated:
Using EditSF 1.2.7, edit your save game (and/or your startpos if you want to apply the change to future games)
CAMPAIGN_SAVE_GAME > COMPRESSED_DATA > CAMPAIGN_ENV > CAMPAIGN_MODEL > WORLD > REGION_MANAGER > REGION_ARRAY > REGION_ARRAY 318
The top two values should read:
319
wh_main_western_sylvania_schwartzhafen
go to row 12 and change the value from "wh_main_vmp_rival_sylvanian_vamps" (Templehof) to "wh_main_vmp_schwartzhafen" (Von Carstein)
summary:
wh_main_vmp_rival_sylvanian_vamps
wh_main_vmp_vampire_rebels
wh_main_sc_vmp_vampire_counts
to
wh_main_vmp_schwartzhafen
wh_main_vmp_vampire_rebels
wh_main_sc_vmp_vampire_counts