RimWorld

RimWorld

138 ratings
Faction to Empires (Continued)
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Mod, 1.1, 1.2, 1.3, 1.4, 1.5
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Posted
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488.839 KB
25 Aug, 2020 @ 11:25am
3 Apr, 2024 @ 11:37am
5 Change Notes ( view )
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Faction to Empires (Continued)

In 1 collection by Mlie
Mlie's resurrected mods
925 items
Description

Update of YAYOs mod
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2028063878

Incompatible with
- hospitality
- ferian faction
- lapelli faction



[dsc.gg]
[github.com]



[Overview]

  • You can make any faction or race to empire.
    Of course, you can also set just some factions you want.
    A race added as a mod? Available.
    Now you can become a member of their royal family.



[Detail]

  • The faction that became an empire gives a quest that gives a royal favor.
  • They will sometimes come to lodging with quest.
  • Once you get their title, you can trade with them and call the escort.
  • They will naturally appear in your game with royal titles.
  • The pawns of each empire that comes as a guard or guest, were automatically selected from the pawns owned by the faction and developed to show the appropriate pawns.
    I've put a lot of effort into this automation. This will feel natural.





[Caution]

  • Save file is not compatible.
    Changing options does not apply to save games.
    A game restart is required after changing the options.

    So, how to apply this mod is as follows.
    (* very important)
    1. Set the options for this mod in Options.
    2. Restart rimworld.
    3. Start a new game.



  • This mod should be arranged after all faction mods.
    [Core]
    [DLC Royalty]
    [Other faction mods]
    [This Mod]


  • If a mod faction doesn't wear vanilla clothes and doesn't have a royal Apparel, you can't resolve that race's mood debuff, so you should turn off the "royal need royal's apparel" in the options.




[Known issues]

  • Some factions can cause a bug where the content of the quest does not appear.
    To fix this, set to 'Empire : Bug Resolution' in the options.
    If this doesn't work. Disable this faction in the options to avoid becoming an empire.

  • Turn off rimsenal's 'make empire' option. If you make it an Empire, you will get an error.



[Recommand mods]




[Future]

  • trying to add a tribute to every faction.
  • Different rewards for each empire. not psycast
  • Each empire wants to provide a special techprint.
  • It will be created automatically by default and should be controllable from options.
  • Option to remove vanilla empire.
  • Add Starting and the desertor events.
  • Royal Ascent Quest for each faction (ending quest)



    • See if the the error persists if you just have this mod and its requirements active.
    • If not, try adding your other mods until it happens again.
    • Post your error-log using HugsLib or the standalone Uploader and command Ctrl+F12
    • For best support, please use the Discord-channel for error-reporting.
    • Do not report errors by making a discussion-thread, I get no notification of that.
    • If you have the solution for a problem, please post it to the GitHub repository.
    • Use RimSort[github.com] to sort your mods


47 Comments
Egalexandr 5 Jan @ 4:09am 
this mod could never be compatable with VFE:Empire because of its royal titled pawns list, so if every empire will have its own list - it leads to extreme count of mothballed pawns that could greatly decrease performance
Azraile 20 Sep, 2024 @ 1:24pm 
Is there any way to make this work with VE: empire/Deserters.... I want to play through deserters with a diffrent empire
HEX: Malinovsky 14 Jun, 2024 @ 2:30am 
The mod clearly conflicts with VE: Empire/Deserters. Also, i know this mod since 1.4, and extra factions, which appears in the game does not appeared on the map on 1.5, but i don't see any critical errors in debug log.
Wargamer 21 May, 2024 @ 2:52pm 
@Mile Can I use this mod with empire expanded mod without it breaking? I dont know prolly not but it would be pretty cool.
Mlie  [author] 21 May, 2024 @ 11:32am 
@Wargamer In what way?
Wargamer 21 May, 2024 @ 11:28am 
is this compatible with empire expanded mod?
Garry :з 26 Oct, 2023 @ 1:21pm 
correction: one of my mod (no idea which one) is making the mod not work so fuck me
Garry :з 26 Oct, 2023 @ 10:32am 
this mod doesn't do anything :(
Lord Felix 6 May, 2023 @ 1:03pm 
I wanna know too if honour is separate from different factions
Dr Jimothy 23 Jan, 2023 @ 5:00pm 
Holy crap this looks awesome. Combined with faction customisation, total control, custom xenotypes, xenotype spawn control... the possibilities.
Out of curiosity, is the honour separate within each faction? For example if I do a quest for the Empire that doesn't give me honour for other factions? Can a pawn could be a citizen of Empire A, a Count of Empire B and a yeoman of a different faction entirely, getting access to different amounts of permits from each? I understand if it's just that you're the same title in the eyes of every faction as there's probably some limitation in the way but if not that's pretty awesome.