XCOM 2
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[WOTC] Resident Evil 2: Weapon Pack#1
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140.341 MB
27 Aug, 2020 @ 5:18pm
20 Mar, 2021 @ 5:53pm
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[WOTC] Resident Evil 2: Weapon Pack#1

Description
DISCLAIMER: This Mod uses Weapon Skin Replacer Iridar's Template Master for Visual Attachments! This Mod also supports the use of Primary Secondaries, with visual attachments to match! To enjoy this Mod to its fullest effects, please subscribe to the required Mods!

Each of these weapons are supported from Tier 1 to Tier 3.

These Weapons are set up with their counterpart's default stats in mind, but are easily configurable across the board in this mod's config files should you wish to change any of its features like damage, range, cost, etc.

The weapons' upgraded tiers (Magnetic/Beam) are currently split into separate purchasable blueprints with configurable resource costs.

Any Weapons with added visual attachments also have custom UI Icons as well! Exciting, I know!

3/20/2021 Update:

Both the Matilda & MQ11 should have the proper pistol shot ability (& proper config stats across all tiers! whoops for those typos!). Visual weapon attachment functionality has been migrated from Weapon Skin Replacer to Iridar's Template Master, due to the removal of the +ADD_ATTACHMENTS command - the required mod items have been updated to reflect this.


Weapon List:
  • Leon's Matilda (Pistol): Comes with Stock, Suppressor, and Extended Mag visual attachments! Features custom sounds recorded from the game!

  • Leon's W-870 (Shotgun): Comes with Stock, Suppressor, Laser Sight, and Extended Mag visual attachments! Features custom sounds recorded from the game!

  • Claire's Sparkshot (Rifle): Comes with Stock, Suppressor, Laser Sight/Scope, Extended Mag and Auto Loader visual attachments! Fully functional Power Gauge Bar fills up as you fire (pretty colors!), and features custom sounds recorded from the game!

  • Claire's Minigun (Cannon): Currently doesn't support visual attachments, though I may revisit it later. May have some scaling issues too.

  • Claire's MQ 11 (Auto Pistol/sidearm): Comes with Stock, Suppressor, Laser Sight, Scope, and Extended Mag visual attachments! Features custom sounds recorded from the game!

Where are the rest of the RE2 Weapons?! / A Second Disclaimer:
With 5 weapons (and a 6th that I'll likely release separately) done, I figured I would put this mod out into the wild. I've done my best to keep the file size to a minimum without sacrificing texture qualities. I spent a lot of time trying to put the necessary polish and testing in, and I believe it's ready for public use!

With that being said, I may look into creating an RE2 Weapon Pack#2 or move on to making Weapon packs from other RE titles, so this list is by no means final.

This is my first Weapon Pack, please be kind if you have constructive feedback or let me know if you find any issues.

Want to Support Me?
If you are feeling generous, you can support me with small donations on my paypal. [paypal.me] It is appreciated, but by no means necessary!


WHAT'S NEXT?
Along with more weapons, my next character cosmetic plans involve Rebecca (STARS), Jill Valentine (Battlesuit!), Claire Redfield (Revelations 2), and many more!

And perhaps in the far future, I may add special/custom enemies. I've already begun some of the animation work, but it's slow going. :)

Credits & Special Thanks:

ALL CONTENT BELONGS TO THEIR ORIGINAL AUTHOR(S)/OWNER(S). ALL RIGHTS RESERVED.

Capcom for developing and publishing Resident Evil 2 and all its assets!

Sticklove's RE2 Leon Weapon Pack.[www.deviantart.com]

Snakeyboy's Resident Evil 3 Font[www.deviantart.com], which is featured as part of the Mod Preview picture! Please show him your support - it's incredible!

And many, many thanks to the kindness, patience, & understanding of the XCom Modding Community including Iridar, Σ3245, and Tully for guiding me through adding weapon attachments (and how they work!).
Popular Discussions View All (1)
0
26 Sep, 2021 @ 4:42am
Grimy's Loot Mod Config
FriendlyCone
35 Comments
ScriptGenius12 24 Jul @ 4:29pm 
My only complaint is how they must be upgraded separate instead of benefiting from the same upgrades from the same category (EX: Matilda and Mq11 not getting upgraded from the same pistol tiers that affects vanilla)
Epic Dovahkiin 12 Sep, 2024 @ 9:26pm 
so does anyone know how to get canon animation redux to work with this mod (the fact that the minigun is held like a rifle annoys me way more than it should)
Stolas 7 Dec, 2022 @ 10:25am 
IS there going to be a 2nd one someday?
minecraft with gadget 6 Sep, 2022 @ 1:57am 
Can you make a ghost template version of these, please?
RomRojal 11 May, 2022 @ 6:07am 
Oh, ok thanks
NerevarRising97  [author] 10 May, 2022 @ 10:27pm 
It's from the RE2 G-Virus mod.
RomRojal 10 May, 2022 @ 9:57pm 
Ok, so I don't know how but using iridar's apperance manager I managed to find the lightning hawk so... I just wanted to ask is it from this mod or the nemesis one, because the nemesis one only mentioned the rocket launchers and samurai edge variants. so I have no Idea where the Lightning Hawk Desert Eagle came from and also how to fiddle with it's stats.
RomRojal 4 May, 2022 @ 8:52pm 
Is this mod compaitible with Kiruka's Heavy Barrel Gun Attachments mod?
FriendlyCone 26 Sep, 2021 @ 4:42am 
Heya, I've added a Grimy's Loot Mod support config to the discussions :emofdr:
X-heketchis_V44 14 Jun, 2021 @ 5:22am 
Is there any way I can make the sparkshot stun?