XCOM 2
[WOTC] Resident Evil 2: Weapon Pack#1
35 Comments
ScriptGenius12 24 Jul @ 4:29pm 
My only complaint is how they must be upgraded separate instead of benefiting from the same upgrades from the same category (EX: Matilda and Mq11 not getting upgraded from the same pistol tiers that affects vanilla)
Epic Dovahkiin 12 Sep, 2024 @ 9:26pm 
so does anyone know how to get canon animation redux to work with this mod (the fact that the minigun is held like a rifle annoys me way more than it should)
Stolas 7 Dec, 2022 @ 10:25am 
IS there going to be a 2nd one someday?
minecraft with gadget 6 Sep, 2022 @ 1:57am 
Can you make a ghost template version of these, please?
RomRojal 11 May, 2022 @ 6:07am 
Oh, ok thanks
NerevarRising97  [author] 10 May, 2022 @ 10:27pm 
It's from the RE2 G-Virus mod.
RomRojal 10 May, 2022 @ 9:57pm 
Ok, so I don't know how but using iridar's apperance manager I managed to find the lightning hawk so... I just wanted to ask is it from this mod or the nemesis one, because the nemesis one only mentioned the rocket launchers and samurai edge variants. so I have no Idea where the Lightning Hawk Desert Eagle came from and also how to fiddle with it's stats.
RomRojal 4 May, 2022 @ 8:52pm 
Is this mod compaitible with Kiruka's Heavy Barrel Gun Attachments mod?
FriendlyCone 26 Sep, 2021 @ 4:42am 
Heya, I've added a Grimy's Loot Mod support config to the discussions :emofdr:
X-heketchis_V44 14 Jun, 2021 @ 5:22am 
Is there any way I can make the sparkshot stun?
NARALMA 21 Mar, 2021 @ 2:28pm 
So I tried it this morning but nothing changed. Good that I chose to wait a bit though cause it seems to be fixed now. Thanks for the swift response.
NerevarRising97  [author] 20 Mar, 2021 @ 5:59pm 
@wanebehind, I've just published the update. ^^
NARALMA 20 Mar, 2021 @ 12:04pm 
great, luckily it can be fixed. Thanks for the hard work.
NerevarRising97  [author] 20 Mar, 2021 @ 9:31am 
@wanebehind this is a bug, I will be pushing an update to fix it & claire's autopistol, as well as updating the visual attachments to work via Iridar's Template Master mod, since WSR lost its +ADD_ATTACHMENTS command. Working on this now!
NARALMA 20 Mar, 2021 @ 8:04am 
I can't seem to find out why I cannot shoot with the Matilda, only enter pistol over watch. The Icon stays greyed out and "Insufficient ammo" is marked in the description. Am I missing something?PS: I use it as a secondary weapon for sniper.
Silf! 27 Feb, 2021 @ 7:04pm 
@NerevarRising97 okay that's super good to know, I thought something was making my game fuck up
NerevarRising97  [author] 27 Feb, 2021 @ 2:45pm 
@Scary Boi that's because of the removal of the +ADD_ATTACHMENTS command from WSR earlier this month. I may update it to work with Iridar's Template Master mod instead, but for now it's currently not working.
Silf! 27 Feb, 2021 @ 11:38am 
Would there be a reason the visual attachments aren't showing up? I'm using the community highlander beta version instead of the regular version if that makes a difference.
NerevarRising97  [author] 18 Feb, 2021 @ 5:00pm 
That is very strange, hasn't been reported before. :o
Adam_Kogane 18 Feb, 2021 @ 4:36pm 
i have a question with the spark shot, im not sure what happened but i cannot get it to unequip from one of my characters, its like...its stuck to him or something, i cannot give him any other weapon, just the spark shot...do you know if this is a bug?
Thumper 15 Jan, 2021 @ 3:14pm 
Can you make the minigun in a separate mod.
NerevarRising97  [author] 12 Sep, 2020 @ 6:26pm 
not too sure what fx mod you installed, but I had to use the conventional pistol fx for the MQ 11 because the base templar autopistol fx were missing a material reference. You may need to clear configs / start a new campaign without said fx mod
Kyosuke Dei Knives 봄 눈 11 Sep, 2020 @ 2:44pm 
i installed a fx mod and the autopistol stop doing auto animation when 2ndary slot. i tried reinstalling mod, didn't fix.

Shame I liked the look.
RomRojal 1 Sep, 2020 @ 9:55pm 
Actually since you are making weapons, could I recommend the Wesker variant of the Samurai Edge Handgun and Barry's Magnum Revolver? to complete the look of those characters?
neIVIesis 29 Aug, 2020 @ 9:54am 
@nerevarRising97 Any chance to make the minigun compatible with Mushashi's canon animation redux?
Thomas Eichorst 29 Aug, 2020 @ 5:17am 
Uuuuhggghhhh this is soooo damn gooood
tastiger841 28 Aug, 2020 @ 5:05am 
If you played a prank with one of the masters and pretended it was their work, I would have believed you :steamhappy:

... Top quality!!!

PS: don't know if the one takes the form of a fox, who likes berry has his ears on this :steammocking:
Derejin 28 Aug, 2020 @ 4:28am 
Thanks!
NerevarRising97  [author] 28 Aug, 2020 @ 3:09am 
@Search ATM it does not, figured I would do my best to keep it simple for this first weapon pack since I'm quite new to it.

@Derejin for the code to ADD weapon attachments, it's best to look through WSR's Mod Documentation guide on steam: It's very well written! The rigging work was fairly straight-forward, just gotta know a little bit about sockets. I did have to do a ton of individual renders to put together the Weapon & Weapon Attachment Icon/UI. But I think it was worth it. :)
Search 28 Aug, 2020 @ 2:03am 
Does the Sparkshot deal electric damage by any chance?
Nero 27 Aug, 2020 @ 11:37pm 
bruh this is beautiful
Derejin 27 Aug, 2020 @ 11:12pm 
Super cool stuff: any tips for the workflow for weapon attachments?
neIVIesis 27 Aug, 2020 @ 6:38pm 
I just notice that you even included attachment icons, very nice touch!

NerevarRising97  [author] 27 Aug, 2020 @ 6:35pm 
Thank you! I actually kitbashed the Sparkshot stock from some pieces of the magnetic attachments (+ some new UV mapping) specifically because they matched so well together! :)
neIVIesis 27 Aug, 2020 @ 6:28pm 
Nice, some of these match well the magnetic tier, which is really hard to find weapons from other games that look like it.