Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

125 ratings
Maf's Improved Garrisons Less Plebs
   
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Tags: mod, Campaign
File Size
Posted
Updated
22.888 KB
26 Jan, 2014 @ 3:09pm
10 Aug, 2018 @ 9:00am
22 Change Notes ( view )

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Maf's Improved Garrisons Less Plebs

Description
Same as Maf's Improved Garrisons but with less plebs/mobs*.

This mod adds more garrison units to higher tier capital and settlement buildings. The higher the tier, the more units are added and the higher the quality of the units. This creates a progressively stronger garrison for upgrading the main settlement chain, similar to previous game versions. This mod should work for all playable factions and most non-playable factions.

This mod is saved-game compatible, but you may have to end turn once to get the game to recalculate the garrions.

*Buildings that give plebs/mobs in the base game still give plebs/mobs. Additional plebs aren't added by this mod.
102 Comments
ExPR 25 Dec, 2018 @ 6:18am 
dei compatible?
Grandfather_Sky 1 Oct, 2018 @ 2:07am 
It doesnt even allow me to load the game with this mod.
JoeyEddy 11 Aug, 2018 @ 3:19am 
I'm really sorry, but I'm not seeing any differences from the vanilla game, this mod is literally plug and play, yes? I've tried having either and then both of your garrison mods installed though, and no difference, any advise would be lovely, I used to love this mod.
Thanks!
Emericus 21 Mar, 2018 @ 4:18pm 
Please update
whitedevil 18 Jun, 2017 @ 11:06am 
Good mod!
Thank you.
BeardedWoobie 1 Jan, 2017 @ 11:54am 
As Carthage when you upgrade the Hadasht to a Metroplex, you lose a libyan hoplite but gain a javelinman. I don't see how that makes sense. A Garrison should not lose a unit.
SkyMagicx 30 Jul, 2016 @ 8:56am 
is it up too date ?
Geo Guy 14 Mar, 2015 @ 4:11pm 
Thanks for your work!
Tenerife_Boy 8 Jan, 2015 @ 8:16am 
Is this updated? because I see plebs and mobs still around =(
maffers  [author] 5 Jan, 2015 @ 4:50pm 
@99worldoftanks99: This mod works without needing any other mods.