ENDLESS™ Space 2

ENDLESS™ Space 2

56 ratings
Only Five Planet Systems
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TYPE: Extension
CONTENT: Gameplay
File Size
Posted
Updated
281.765 KB
4 Sep, 2020 @ 5:43am
24 Nov, 2024 @ 7:21am
5 Change Notes ( view )

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Only Five Planet Systems

Description
All random systems will have 5 planets when you start a new game with this mod.
Exceptions are: neutral faction, quest generated and faction starting systems.
Haven't found a way to change those to 5 planets sadly.
Adapted from fb.aazzoggerr's 4 to 5 Star Systems Generation Mod.
Shouldn't conflict with other mods as I tried to minimise changes and references.
If it does, simply loading this after the conflicting mod should work.
Also works with my only huge planets mod.
Thanks for checking it out, hope you enjoy ^_^

20 Comments
mERLiN  [author] 24 Nov, 2024 @ 9:21am 
Wonderful :) and its my pleasure! Thanks for coming back to check the mod out ^^
hopefully everything works. I made the mod simpler so that should help hopefully.
Lemme know if all is well if you play with it soon. Cheers.
Andromalis 24 Nov, 2024 @ 8:57am 
Thanks for the update! I'll check it out soon. I was actually thinking of doing some ES2 recently :)
mERLiN  [author] 24 Nov, 2024 @ 3:36am 
Updated the mod, removed academy star system changes and also planet type stuff. Its just 5 planets for each normal star system now. I think it was conflicting with other mods with those maybe. Thx for all that downloaded it <3
Yard 26 Oct, 2023 @ 9:05am 
It works perfectly
Andromalis 8 Jul, 2023 @ 9:19am 
This mod does not work at all nowadays
=FF= KoalaBear 22 May, 2022 @ 4:56pm 
Seeing LiquidThicc's problem, testing this with Endless Moons first and this mod second. It still generated 5 planets system (ones that aren't hardcoded).

Also did it in reverse and got the same results. It seems like it is the ESG 1.5 mod that impacted it.
LiquidThicc 30 Oct, 2021 @ 8:16am 
I forgot to add that I have to place this mod below the ESG 1.5 mod as well
LiquidThicc 30 Oct, 2021 @ 7:36am 
Enabling this mod before Endless Moons causes this mod to not work. Is it possible to have both mods to work so the moon anomolies apply to the planets generated by the new 5 planet systems?
A note that the mods both work together if this mod is enabled after Endless Moons
the_charch 10 May, 2021 @ 9:00am 
I was going to say it still works. but i will change that to prior to darkmatter it worked very well. i have no idea about the current status.
mERLiN  [author] 20 Oct, 2020 @ 2:15am 
@Tarkov hey, I just tested the mod and it works on my end. There was a small patch or fix for something the other day though I could not find notes for it but it seems to not have changed anything related to the mod.

Maybe you have another mod that manipulates the galaxy generation at game start? If so you could play with the load order and make sure it loads before this one.

If you mean broken in the sense of the very starting system not being 5 planets then it is hardcoded into the game sadly as I explained in the description.

''Only 5 planet systems aside from the starting system and quest systems'' wasn't as sexy a name I thought and opted to put the clause in the mod info.

Hope any of the above answers your situation.