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It feels great to finally put all the Borderlands junk from the Anarchy DLC to some use!
(1) Using the pool option... What happens when the game will definitely spawn several BanditGrunt_M1 in a pod? Will it just use the first variant it can find repeatedly, to fill the pod? Or will it use the first several variants it can find, going down the list?
(2) So what you're saying is, if I want to make sure I have variants of BanditGrunt_M1 , I should use the config option so that the game will randomise from the options I input?
(3) I was just looking through the example files in the config. It looks like I cannot create actual variants for randomization. What will be randomized are colors for eyes, hair, tattoos, etc. But actual helmets, armor, etc will still be one for each tier. Is my understanding correct?
The mod is great in any case. I just want to make sure I understand it.
I am using the "from pool" option. So if I want to customize for example BanditGrunt_M1 (all male, no female) but I want several versions of this enemy, in the character pool I would just create several variants with different names, but the same nickname BanditGrunt_M1 , correct?
I'm asking to make sure I'm not stuck with only 1 variant of BanditGrunt_M1 if I use the "from pool" method.
This mod fixes them to be a standard uniform set in the config or the character pool ... although, honestly its been ~2years since I even opened the mod code ..
If I don't have this mod installed, will the Phantoms (as Exp) just go with the default look of what they come out the box, or will they have a mush of my cosmetic options mods I have installed as I know before they could spawn with random odd pieces, I assume this mod "fixes" that
Sorry it has had lasting consequences in your game, you will likely need to start a new campaign after getting the correct WSR setup that you want.