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It feels great to finally put all the Borderlands junk from the Anarchy DLC to some use!
(1) Using the pool option... What happens when the game will definitely spawn several BanditGrunt_M1 in a pod? Will it just use the first variant it can find repeatedly, to fill the pod? Or will it use the first several variants it can find, going down the list?
(2) So what you're saying is, if I want to make sure I have variants of BanditGrunt_M1 , I should use the config option so that the game will randomise from the options I input?
(3) I was just looking through the example files in the config. It looks like I cannot create actual variants for randomization. What will be randomized are colors for eyes, hair, tattoos, etc. But actual helmets, armor, etc will still be one for each tier. Is my understanding correct?
The mod is great in any case. I just want to make sure I understand it.
I am using the "from pool" option. So if I want to customize for example BanditGrunt_M1 (all male, no female) but I want several versions of this enemy, in the character pool I would just create several variants with different names, but the same nickname BanditGrunt_M1 , correct?
I'm asking to make sure I'm not stuck with only 1 variant of BanditGrunt_M1 if I use the "from pool" method.
This mod fixes them to be a standard uniform set in the config or the character pool ... although, honestly its been ~2years since I even opened the mod code ..
If I don't have this mod installed, will the Phantoms (as Exp) just go with the default look of what they come out the box, or will they have a mush of my cosmetic options mods I have installed as I know before they could spawn with random odd pieces, I assume this mod "fixes" that
Sorry it has had lasting consequences in your game, you will likely need to start a new campaign after getting the correct WSR setup that you want.
All the lines provided have: HIDE_DONOR_TEMPLATE=True
This disables those templates for player use. I discovered this when Iridar Molotovs vanished from all classes after using the example.
To correct this, all 30+ instances of +WEAPON_REPLACEMENT need to have HIDE_DONOR_TEMPLATE=False.
Also note for MOCX/Exalt there is a difference between a 'unit' and a 'rookie' .. the 'rookies' are just generic cannon fodder enemies and will never be a Pool Unit
Yes, but it not 100% takes from character pool, there's still fair amount of randomness.
Have you tried the MOCX Customiser+ ?
Otherwise it is possible your Pool Units nickname did not match the MOCX Units TemplateName
If the unit is not on xcom team
If the nickname matches
If it just spawned in
.. it attempts to copy the appearance
MOCX have an entire config based setup for uniforms, and their very own DarkVIP setup for soldiers.
Feel free to try it out and report back :)
So the DarkVIP tag is being used just so it can easily eliminate 95% of the pool as 'characters to ignore'
It does have matter that they NEED to be to be ticked as 'DarkVIP'.
Example i put a guardian of the marauder mod as a skirmisher bout by defauld they are psionic with machineguns do they as skirmishers or psions
alternatively you can read more about how to find template names here
And 42 characters in length is almost 3x the default (16 characters) of the first/last/nick/weapon name boxes.
And this mods will only set that length on -any of the above four boxes- , if the length is already less than 42.
In short... this mod should not be capping your photo-booth input dialogue.
thanks for the help, i'll see if it works
Also to mention, this change is config editable for the length, default set at 42 characters ... so if it is affecting your photobooth this will be the length. If you enable logging for this mod it will print messages to the log for when it changes an input box, what the boxes title was and the size set.
@Azia.do ~ I hope this helps you find if the issue is this mod or some other conflict. I'll make some notes to check up on this in my next round of investigations/testing/bugfixes ;)
i'm not sure if it's a result of a conflict with another mod that i have installed but enabling this decreases the textbox size in the photobooth mode, as in it limits to a small number of words and letters instead of the near infinite number of characters that can be written in text
Do you know if that's some accidental issue with the mod of if it's simply a conflict?