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The Leadership lifestyle in this mod doesn't seem to generate any random events.
I gave it a quick try—it should be working now. I haven't played this mod myself, but you can give it a try.
"When a character (including AI) completes all perks in a lifestyle, they graduate it. Excess perk points and XP are removed, and the character gets a permanent stat buff (Game Rule 2) and a -100000% XP gain debuff for that lifestyle.
Game Rule 1
Graduating a lifestyle can unlock its events, even with a different lifestyle selected (Default: Disabled/Limited/Unlimited).
Game Rule 2
Stat buff (0–5).
Graduating all lifestyles grants an 'All-Master' buff (+10 to all stats, -10000% XP gain for all lifestyles, previous buffs removed).
AIs change lifestyles after graduating one."
My mod ensures that the six original lifestyles work, but the additional lifestyles cannot all be active at the same time. Only the lifestyle you select, along with the six original lifestyles, will be active.