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The Leadership lifestyle in this mod doesn't seem to generate any random events.
I gave it a quick try—it should be working now. I haven't played this mod myself, but you can give it a try.
"When a character (including AI) completes all perks in a lifestyle, they graduate it. Excess perk points and XP are removed, and the character gets a permanent stat buff (Game Rule 2) and a -100000% XP gain debuff for that lifestyle.
Game Rule 1
Graduating a lifestyle can unlock its events, even with a different lifestyle selected (Default: Disabled/Limited/Unlimited).
Game Rule 2
Stat buff (0–5).
Graduating all lifestyles grants an 'All-Master' buff (+10 to all stats, -10000% XP gain for all lifestyles, previous buffs removed).
AIs change lifestyles after graduating one."
My mod ensures that the six original lifestyles work, but the additional lifestyles cannot all be active at the same time. Only the lifestyle you select, along with the six original lifestyles, will be active.
No, but you can choose other Lifestyles added by the mod. This will trigger original six Lifestyles and the one you selected.
"quarterly_playable_pulse"
change it to "yearly_playable_pulse"
on_actions = {
delay = { days = { 1 90 } }
this part
quarterly_playable_pulse = {
on_actions = {
delay = { days = { 90 180 } }
If I change it to , can I reduce the frequency of events? It appears too many times.
and in the new version it seems they have the is_ai=no goes into
" trigger_if = { limit = { is_ai=no ... "
i don't know if it makes a difference but i will try and see if it works as intended
Can I ask how long does it takes for event to happen? And can lifestyle event happen if you're in the army/travelling or your character need to stay inside the castle?
I have tried it, and this mod is running fine.
@chippktquvne
你可以使用他那個mod並選用新增的生活方式
舊的五種生活方式會照舊發生
@Constantinus
In theory, it should, but I've tried, and it didn't.
No, I rewrote the mod, it is very compatible now
Most updates don't affect this mod
@Taipan
Follow the instructions of paradox
This will make the event happen randomly after 1 day to 89 days
@Bobibobibu
This is a problem
I'm still working out how to fix it without affecting compatibility
Does anyone have a way to fix this?
it's a good mod I just think the rate they appear at should be slowed down.
Is it possible?
Thx