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As far as I can remember myself, the lost pawn would just vanish with no gameplay consequences.
That's the problem with this mod in general: once I looked closer, it just went deeper and deeper and in theory, I needed to implement a way for pawns to randomly want to "check up on someone else". This was something completely unexpected when the mod was being created at first, and that just blew up the planning to nine heavens, and I simply couldn't do it.
Do they immediately get the 'spouse died' debuff, do they get it eventually after a reasonable time has passed with no news for them to assume the worst?
Do they just never get the moodlet because there's no one left to report back?
Or is there perhaps an alternative moodlet about their spouse and friends being missing, with them never truly getting closure?
one faction killed the other side apart from a few on the floor nearly dead.
Now all other pawns left the map apart from mine and the few left dieing on the ground.
I decided to finish them off but when I did I got a notification that faction ratings has dropped.
Am I thinking that this mod should have prevented that or?
Thanks in advance :)
I read that it does not play well with Ideology as per some of the comments below is this correct?
Thanks