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As far as I can remember myself, the lost pawn would just vanish with no gameplay consequences.
That's the problem with this mod in general: once I looked closer, it just went deeper and deeper and in theory, I needed to implement a way for pawns to randomly want to "check up on someone else". This was something completely unexpected when the mod was being created at first, and that just blew up the planning to nine heavens, and I simply couldn't do it.
Do they immediately get the 'spouse died' debuff, do they get it eventually after a reasonable time has passed with no news for them to assume the worst?
Do they just never get the moodlet because there's no one left to report back?
Or is there perhaps an alternative moodlet about their spouse and friends being missing, with them never truly getting closure?
one faction killed the other side apart from a few on the floor nearly dead.
Now all other pawns left the map apart from mine and the few left dieing on the ground.
I decided to finish them off but when I did I got a notification that faction ratings has dropped.
Am I thinking that this mod should have prevented that or?
Thanks in advance :)
I read that it does not play well with Ideology as per some of the comments below is this correct?
Thanks
Thanks
it seems this mod is causing a bug where pawns are upset about harvesting organs despite their Ideology saying it's acceptable
doesnt seem to be the case anymore .... i could have sworn this was vanilla behavior. I used to use cryptocaskets to not have them be considered part of the 3 that unlocked roles but now it takes acount of all people in my faction across colonies
Is it working too ? or is it only for multiple colony ? Thanks !
There is also this fact that RW implemented something close to world-storage from HugsLib right when I was distracted irl.
Happens on *almost* every new game start (when loading the new map, before unpausing for the first time). I'm not using Prepare Carefully, so maybe something is kicking off too early?
Full log: https://gist.github.com/f06097e2ac2084acf35bc2bc7fbc050c
(I remember a response from Vectorial1024 in May about this being because they were lazy with updating the code, but figured it was worth raising again since it is still happening after the update to 1.4)