RimWorld

RimWorld

Desynchronized: Tales and News (Continued)
140 Comments
Jet 19 Jun @ 3:17pm 
i butchered humanlike in like year 2 of playing. its now year 4 and this mood keeps reappearing on my pawns.
Vectorial1024 18 Apr @ 4:58am 
@Darian Stephens

As far as I can remember myself, the lost pawn would just vanish with no gameplay consequences.

That's the problem with this mod in general: once I looked closer, it just went deeper and deeper and in theory, I needed to implement a way for pawns to randomly want to "check up on someone else". This was something completely unexpected when the mod was being created at first, and that just blew up the planning to nine heavens, and I simply couldn't do it.
Darian Stephens 18 Apr @ 4:42am 
What happens in a case where a pawn's spouse is part of a caravan, and the entire caravan is lost?
Do they immediately get the 'spouse died' debuff, do they get it eventually after a reasonable time has passed with no news for them to assume the worst?
Do they just never get the moodlet because there's no one left to report back?
Or is there perhaps an alternative moodlet about their spouse and friends being missing, with them never truly getting closure?
Mlie  [author] 11 Mar @ 3:52am 
@oinko sploinko This mod is only about how news is spread between your colonists. Its out of scope for it to handle all other pawns
oinko sploinko 11 Mar @ 3:46am 
It would be great if there was an option to discreetly kill guests or faction members to avoid faction relations dropping.
stk2008 27 Feb @ 4:35am 
ahhh fair enough sorry my bad :)
Mlie  [author] 26 Feb @ 9:57pm 
@stk2008 No, as mentioned in the description, this mod affects how information spreads among your colonists
stk2008 26 Feb @ 3:50pm 
So I had some traders visit and then some more turned up different faction.
one faction killed the other side apart from a few on the floor nearly dead.

Now all other pawns left the map apart from mine and the few left dieing on the ground.

I decided to finish them off but when I did I got a notification that faction ratings has dropped.

Am I thinking that this mod should have prevented that or?

Thanks in advance :)
Mlie  [author] 17 Feb @ 10:17pm 
@stk2008 If its been requested before its on the todolist
stk2008 17 Feb @ 5:00pm 
Thank you for getting back to me
I read that it does not play well with Ideology as per some of the comments below is this correct?

Thanks
Mlie  [author] 15 Feb @ 2:31pm 
@stk2008 What do you want updated with it?
stk2008 15 Feb @ 2:29pm 
Please could we get an update for this great mod.

Thanks
Vectorial1024 13 Jan @ 2:24am 
This mod basically requires some pawns to still exist after they are unloaded, but RuntimeGC will aggressively delete unloaded pawns.
(^0v0^)OriginalOwl 12 Jan @ 7:55am 
Ah okay. i understand thanks :)
Mlie  [author] 12 Jan @ 4:33am 
@(OriginalOwl) I dont use that mod but if there are its connected to the removal of pawns
(^0v0^)OriginalOwl 12 Jan @ 3:14am 
I understand the incompatibility with runtime-GC mods and why - but do you know if there's way to also prevent this in settings?
elek 11 Nov, 2024 @ 9:08am 
i guess we have to request new feature.
Vectorial1024 11 Nov, 2024 @ 2:28am 
@elek this mod was made before Ideology was a thing; it would count as a new feature
Mlie  [author] 10 Nov, 2024 @ 10:03pm 
@Jet Please see the Reporting Issues section described above
Jet 10 Nov, 2024 @ 4:20pm 
getting a recurring butchered humanlike thought despite it being 2 years after i accidentally butchered one. removing it with devmode doesnt stop it
elek 4 Nov, 2024 @ 4:54pm 
https://www.reddit.com/r/RimWorld/comments/1gfb7cn/my_pawns_are_upset_about_us_harvesting_organs/lumu8sg/
it seems this mod is causing a bug where pawns are upset about harvesting organs despite their Ideology saying it's acceptable
Jet 4 Nov, 2024 @ 9:39am 
"can ideological role unlocks be limited to the colony they are on? IE: you need 3 ideology ppl in the same colony to trigger roles"

doesnt seem to be the case anymore .... i could have sworn this was vanilla behavior. I used to use cryptocaskets to not have them be considered part of the 3 that unlocked roles but now it takes acount of all people in my faction across colonies
uwu1004 23 Oct, 2024 @ 7:39am 
This idea seems to be a helluva fun and realistc!! Love ittttt!! Thanks!!!!!!!!!
Jet 27 Jun, 2024 @ 2:34pm 
can ideological role unlocks be limited to the colony they are on? IE: you need 3 ideology ppl in the same colony to trigger roles
Mlie  [author] 15 Jan, 2024 @ 1:27pm 
@JumboViking Please see the Reporting Issues section described above
JumboViking 15 Jan, 2024 @ 12:57pm 
hey i went to edit the mod options and the menu is loading behind the mod select page. i can still click on option of this mod but i cant see what im changing...
么丨 Sloth 17 Oct, 2023 @ 1:45pm 
I'm looking for something "local' like i want my butcher to chop some human without everyone getting mood debuff ( since he's the only one allow to go to the kitchen )

Is it working too ? or is it only for multiple colony ? Thanks !
Mlie  [author] 12 Aug, 2023 @ 7:23am 
@Jet Works but bugs may always exists depending on your other mods.
Jet 10 Aug, 2023 @ 9:13am 
is this still working no bugs?
Catch Lightning 28 Jan, 2023 @ 5:14am 
This mod is breaking the Justified/Required Execution Precept. And the killed a child mood debuff. I did some extensive testing and nailed it down to this. The pawn doing the execution is upset instead of pleased to have executed a prisoner/guest and is completely ignoring the fact they just executed a child (we needed meat ok...). Simultaneously everyone is upset about the execution instantly while not giving the killed a child social debuff. This occurs with this mod in isolation.
1Joelyna 13 Jan, 2023 @ 12:48pm 
@Bobby_Hill I'm looking for the same thing man... Having a hard time finding anything though sadly.
Bobby_Hill (♀) 7 Nov, 2022 @ 1:56pm 
Oh well. hopefully someone makes something like that someday
Mlie  [author] 7 Nov, 2022 @ 1:50pm 
@Bobby_Hill That is not what this mod is about.
Bobby_Hill (♀) 7 Nov, 2022 @ 1:28pm 
@Mlie thats dumb! i want a mod that lets me harvest organs without people knowing. how would the faction know if I did it and killed the pawn i harvested from? they should only know if i set them free and they go back to tell what happened to them
Mlie  [author] 7 Nov, 2022 @ 10:35am 
@Bobby_Hill No, This just makes the news spread from pawn to pawn. If a pawn from the faction knows something, the faction still knows it.
Bobby_Hill (♀) 7 Nov, 2022 @ 10:17am 
Still get negative favor with factions after harvesting organs from prisoners of that faction. I thought this mod was supposed to make them not omnipotent
Vattende 2 Nov, 2022 @ 11:37am 
I can't explain, but saw this appear mostly in game where and Prepare Carefully and some mapgeneration mods are present. But hard to tell, i used some mods in so many different game versions with result that could differ depending.
AerosAtar 2 Nov, 2022 @ 6:49am 
Looks like it is a conflict triggering it, though I honestly have no clue what it could be.
Vectorial1024 2 Nov, 2022 @ 5:12am 
Supposedly I initialized the relevant vars only when the game enters the map proper, but Prepare Carefully might just decide to kill a pawn or sth at the world screen before entering the map proper. This is what I guess over these years.

There is also this fact that RW implemented something close to world-storage from HugsLib right when I was distracted irl.
Mlie  [author] 2 Nov, 2022 @ 4:37am 
@AerosAtar I havent seen this in my test or in my playthrough with the mod. Can you verify with only this mod loaded?
AerosAtar 2 Nov, 2022 @ 4:26am 
[Desyncronized]: The TNDBS is unexpectedly null, cancelling creation of TaleNews. This may happen because the map is still being set up (or, alternatively, you are using Prepare Carefully), but otherwise, this is a bug.

Happens on *almost* every new game start (when loading the new map, before unpausing for the first time). I'm not using Prepare Carefully, so maybe something is kicking off too early?

Full log: https://gist.github.com/f06097e2ac2084acf35bc2bc7fbc050c

(I remember a response from Vectorial1024 in May about this being because they were lazy with updating the code, but figured it was worth raising again since it is still happening after the update to 1.4)
Mlie  [author] 2 Nov, 2022 @ 1:49am 
@Bobby_Hill Unless they hear about it from other pawns
Bobby_Hill (♀) 2 Nov, 2022 @ 12:39am 
so this mod makes it so I can harvest organs from prisoners without the faction the prisoner was from getting mad?
Vattende 1 Nov, 2022 @ 10:56pm 
and an other great update ! thanks lot !
JessieFeathers 29 Oct, 2022 @ 8:25am 
Thank you
Vectorial1024 29 Oct, 2022 @ 4:00am 
Mlie has been providing very important help to a lot of abandoned mods, so I would leave more time for things to be updated.
Mlie  [author] 28 Oct, 2022 @ 10:44pm 
@JessieFeathers Updating all my mods, see Discord for progress
JessieFeathers 28 Oct, 2022 @ 5:24pm 
1.4?
platinumhawkzz 31 Aug, 2022 @ 9:50am 
Yes I have butchered humanlike bug too