Space Engineers

Space Engineers

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V.M.E Brawler Tactical Armoured Patrol Vehicle
   
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Type: Blueprint
File Size
Posted
Updated
2.088 MB
7 Sep, 2020 @ 3:17pm
7 Sep, 2020 @ 3:50pm
2 Change Notes ( view )
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V.M.E Brawler Tactical Armoured Patrol Vehicle

In 3 collections by Taidyr
Valkyrja - Maintenance & Engineering
59 items
V.M.E - Refits & Concepts
7 items
VME Ground Vehicles
16 items
Description
The G.MS-TAPV-1M Heavy Brawler - Tactical Armoured Patrol Vehicle by Valkyrja - Maintenance & Engineering is a modified R.U.S.T. Brawler by Aragath, retrofitted for hydrogen-power and autonomous long-range patrols.

It comes with a dedicated Gunner-seat, survival-kit, a single cryo-chamber and an o2/h2-generator along with several small hydrogen-tanks to produce and store its own fuel.

While various mission-equipment has been added to the original design, armament was significantly reduced to provide the required space.


This item is survival-ready! It is fully conveyor-linked, thruster-damage compatible and uses no mods.
A single subgrid is installed: A simple door-hatch made out of armor blocks. The vehicle works just normal without it.

This blueprint was uploaded with consent of the original author.

Ready for DAS!
The vehicle is set-up to be operated with the Driver Assisting System-Script, including lights. Just load the script into the empty programmable block and you're good to go!

Since the scripts strongly interferes with the vehicles general behavior, I decided against including it in the blueprint.



Additional notice: The hatch sometimes starts to rumble and get stuck after the Brawler drove through some rough terrain. Just push the button to open and smack your head against it a few times to get it working again. (Yes, I'm serious)


Datasheet
Blocks: 560
Non-armor blocks: 199
PCU: 5,457
Triangles: 715,684
Grid mass: 60,097 kg


Controls

Ran out of power? Activate Jumpstart-Batteries on Toolbar 4 to reinitiate fuel-production through the generator. Make sure you have some ice ready!

Toolbar 1
1 - Weapon: Gatling Guns
2 - Weapon: Rocket Launcher
3 - Gatling Turret - Toggle on/off
4 - Hinge: Door Hatch
5 - Pistons - Reverse
6 - Connector - Switch lock
7 - Group: Batteries - Recharge on/off
8 - Hydrogen Engine - Toggle on/off
9 - Reverse Camera - view

Toolbar 2
1 - Group: Parachute Hatches - open/close
2 - Hinge: Tow Hitch - Attach
3 - Hinge: Tow Hitch - Detach
4 - Projector - Toggle on/off
5 - O2/H2-Generator - Toggle on/off
6 - Group: Batteries - Toggle on/off
7 - Laser Antenna - Toggle on/off
8 - Antenna - Toggle on/off
9 - Ore Detector - Toggle on/off

Toolbar 3
Wheel adjustments


Specifications
The TAPV-1M is a heavy armoured, all-wheel-drive military vehicle, designed to perform a variaty of tasks in any given area of operation. This includes short- and long-range patrols, law enforcement, direct fire support and startegic force projection.
Being able to reach a safe top-speed of 130 km/h, the Brawler is an agile force on plane fields, but lacks climbing capabilities due to its heavy armor. Wheel-settings can be adjusted from the vehicles cockpit to further adapt it to the area of operation.

The vehicle is driven by two four-zylinder hydrogen-engines and comes with a battery-bank to store additional power. A Jumpstart-battery remains on standby, in case the vehicle shuts down automaticly when power runs out. An integrated O2/H2-Generator enables the vehicle to produce its own fuel if required. Additional four small hydrogen tanks extend the fuel capacities up to a maximum of 70,000l.

A Laser-Antenna, an Ore-Detector as well as basic survival gear, containing a Kit and a Cryo-Chamber form the TAPVs primary mission-equipment. This allowes the vehicle to broadcast signals, ore-deposits and other points of interest directly towards other friendly units and its FOB from long distances or even get in contact with air- and spaceborne units.

An integrated camera on the turret provides the gunner with a 360° zoomable overview. Additional armament consists of 2x25mm fixed Gatling Guns and a single 200mm Rocket Launcher, operated by the vehicles driver.


Credits
Original Blueprint
R.U.S.T. Brawler
by Aragath

Scripts

Visual Mods & Skyboxes for Screenshots

Varia
25 Comments
Athaphian 31 Dec, 2021 @ 5:20am 
Very nice BP. Great design and performance. Good job. Thanks for sharing.
Axel-of-Atheara 4 Dec, 2021 @ 2:50pm 
@Taidyr, I really love this vehicle, great job. One question though, what is the purpose of the sensor on the back?
JCataclisma 15 Oct, 2021 @ 8:59am 
No problem! I will bring a link, you can be sure of that (as soon as I stop struggling my old C#-bones with VS editor...). Even if you don´t want your trucks/ships there, all those bunch of written "poetry" in several panels would already be worth of asking :steamhappy:

Cheers!
Taidyr  [author] 13 Oct, 2021 @ 11:36am 
Hey @cataclism22,
you're free to use all my published content as you like, as long as you respect the terms, listed on the collection-page.
Please remember to drop a link to your scenario, once it's finished, as I love to check out what ppl come up with :)
JCataclisma 11 Oct, 2021 @ 12:39pm 
Hello, gentlemen! Me, again.. (but in another blueprint page :D ).
Would you authorize me to release some of these nice creation of your in a small scenario, within a few weeks from now?

All covered with the proper credits, of course!
Taidyr  [author] 24 Nov, 2020 @ 12:24am 
Verify integrity of your game files. Deactivate mods if you have them running in your savegame.
Verod392 22 Nov, 2020 @ 7:38pm 
Causes my game to crash 100% of the time as soon as I spawn it
Taidyr  [author] 28 Sep, 2020 @ 1:59am 
@c0de: I use maxed out graphic settings, high resolution and Ansel for taking screenshots. Also mind the mods in the credits-section that significantly enhance the games visuals.

@Echo Mande: Thank you for your feedback. I broke the angled spotlights in may showroom a while ago and have to admit that I was just to lazy to reconfigure them until now. This, combined with the size of the vehicle make it look so dark. Your criticism is valid and I'll make sure future screenshots will come with proper lighting.

@Shogunnar: Did you release the parking brake?
Perlance 27 Sep, 2020 @ 7:16am 
For some reason this rover will not move for some reason and I don't understand why whenever I spawn it in it's just stuck; i can make minimal left-right movements but that is; doesn't matter how high I spawn it in.
Echo Mande 19 Sep, 2020 @ 11:11am 
A great vehicle though I might change a couple of things to taste.

Your pictures are outstanding but IMO they are too dark. You cannot really make out anything not directly lit. In this case you have an overhead light and cannot really see the vehicle's side.

Keep up the good work!