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Haven't tested VFE's alternate texture mode thing yet, guess I'll do that now.
Also added western orientations so it's really gonna fuck with any other mods that add variations if there are any
Southern orientations made for all three of their Variants including masks
Eastern orientations tweaked for better direction recognition
Loadfolder.xml added to cover 1.3 with and without VTE
Took 2 hours, haha. Damn though, those masks ugly.
I think it has to do with the gradients, that and I forgot what exactly a mask is. It's my Scroogeness coming into October.
I'll pretty them up after "sleep." The only reason I hadn't noticed is cause I'm playing a Tribal Hiver Start with about 100 roadblocks keeping me from progressing, that and I spend all my time failing at mod making.
Which, if anyone likes the hivers I'm working on an addon pack with Fogmen. A few additional scenarios, ability to play as the Southern Tribe.. BnC Support for whatever reason. Stranger in Black Replacement if it ever works.. Hash.
I also need to finish my Smokeleaf mod cause I didn't like any of the other ones. Fucking stereotypes.
So all my cabinets are solid white, regardless of material.
Here's a fix that I tested, though:
Move the textures back to just /Misc, and remove the Mat from their names, so they match the vanilla textures. Remove the patch that changes the texPath.
Allows the standard texture variation to properly apply your mask, however the other variations again just show up as white, unless you or someone else where to make a mask for them.
Cheers. :)
Everything should be working as intended I've been playing with it on to the point I forgot I updated it to upload it! Happy customizing everyone!
I always liked this mod for it's aesthetic. Do you plan on updating it for 1.3 or rather advise me to look for an alternative?
Kind regards