RimWorld

RimWorld

72 ratings
Materials for Tool Cabinet [HH]
   
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4
File Size
Posted
Updated
381.590 KB
7 Sep, 2020 @ 4:50pm
27 Oct, 2022 @ 1:57pm
7 Change Notes ( view )

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Materials for Tool Cabinet [HH]

Description
Materials for Tool Cabinet
Ever get tired of that green Tool Cabinet in every room of your build? Well, no more!


FEATURES
Allows the Tool Cabinet Recipe to Support a variety of materials
  • Allows to build tool cabinets of any material.
  • Supports materials from mods.
  • Tool cabinet requires 150 material & 50 Steel, putting it at the 200 vanilla requirement.
  • Works with Dub's Paint!
New to 1.3! (WIP Ongoing)
Support for Vanilla Textures Expanded - Variations
  • Masks for all texture variations added
  • Southern orientation added for all variations
  • Adjusted some eastern orienations for more noticeable directions

FAQ
Q: Is this mod complete?
A: Nah, ♥♥♥♥ be ugly.

Q: Save game compatible?
A: Yep.

Q: Is this CE compatible?
A: Unless you shoot Tool Cabinet Textures, no.

Q: Who asks these questions?
A: Me.

COMPATIBILTY
Should be compatible with most things. Previously moving it up in the order helped, now I have no idea.
If you have VTE:V installed it should load the correct folders/textures just load it after.

TO-DO
♥♥♥♥♥♥♥♥♥ the masks are ugly. Have they always been this bad?
I guess I don't even need to texture replace patch I could just overwrite.

SUPPORT
Let me know if anything comes up.

Credits:
Style of Eastern Cabinet - More Linkables - B4loris4
Code Reference - [WD] Materials For Vents - Wemd
Texture Variations/Framework - Vanilla Expanded
Time - Hohen

OTHER STUFF
Workshop
Github[github.com]

Thanks, Enjoy.
[ko-fi.com]
18 Comments
Гений 11 Apr, 2024 @ 11:28pm 
@Hohen thx for fancy mod and your time. May I ask for another update?)
Hohen  [author] 27 Oct, 2022 @ 1:59pm 
Updated to 1.4, seemed to work out of the box.
Haven't tested VFE's alternate texture mode thing yet, guess I'll do that now.
Hohen  [author] 4 Oct, 2021 @ 3:36pm 
Fixed.

Also added western orientations so it's really gonna fuck with any other mods that add variations if there are any
Hohen  [author] 4 Oct, 2021 @ 2:20am 
Added Support for Vanilla Textures Expanded - Variations.

Southern orientations made for all three of their Variants including masks
Eastern orientations tweaked for better direction recognition
Loadfolder.xml added to cover 1.3 with and without VTE

Took 2 hours, haha. Damn though, those masks ugly.
I think it has to do with the gradients, that and I forgot what exactly a mask is. It's my Scroogeness coming into October.

I'll pretty them up after "sleep." The only reason I hadn't noticed is cause I'm playing a Tribal Hiver Start with about 100 roadblocks keeping me from progressing, that and I spend all my time failing at mod making.

Which, if anyone likes the hivers I'm working on an addon pack with Fogmen. A few additional scenarios, ability to play as the Southern Tribe.. BnC Support for whatever reason. Stranger in Black Replacement if it ever works.. Hash.

I also need to finish my Smokeleaf mod cause I didn't like any of the other ones. Fucking stereotypes.
Hohen  [author] 3 Oct, 2021 @ 11:45pm 
@Kayedon I totally missed this or I would have done it before making them square. Welp give me a few.
Kayedon 28 Sep, 2021 @ 10:22am 
Sadly, the mask gets overridden by Vanilla Textures Expanded - Variations, and is incompatible with the variations. :(

So all my cabinets are solid white, regardless of material.

Here's a fix that I tested, though:

Move the textures back to just /Misc, and remove the Mat from their names, so they match the vanilla textures. Remove the patch that changes the texPath.

Allows the standard texture variation to properly apply your mask, however the other variations again just show up as white, unless you or someone else where to make a mask for them.

Cheers. :)
Ash 24 Sep, 2021 @ 7:22pm 
thank you so much for making this :steamhappy:
Hohen  [author] 18 Sep, 2021 @ 4:19pm 
It is one of the few mods where moving up seems to help it out, cause its' a core thing.
Everything should be working as intended I've been playing with it on to the point I forgot I updated it to upload it! Happy customizing everyone!
Moonshrooms 31 Jul, 2021 @ 2:29pm 
The mod luckily seems to work just fine in 1.3 even without an update, I don't even get an error and haven't found any problems. Great because I personally love this little mod, it makes my bases WAY nicer to look at!
Tschuangtse 24 Jul, 2021 @ 1:49am 
@Hohen
I always liked this mod for it's aesthetic. Do you plan on updating it for 1.3 or rather advise me to look for an alternative?
Kind regards