Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Haven't tested VFE's alternate texture mode thing yet, guess I'll do that now.
Also added western orientations so it's really gonna fuck with any other mods that add variations if there are any
Southern orientations made for all three of their Variants including masks
Eastern orientations tweaked for better direction recognition
Loadfolder.xml added to cover 1.3 with and without VTE
Took 2 hours, haha. Damn though, those masks ugly.
I think it has to do with the gradients, that and I forgot what exactly a mask is. It's my Scroogeness coming into October.
I'll pretty them up after "sleep." The only reason I hadn't noticed is cause I'm playing a Tribal Hiver Start with about 100 roadblocks keeping me from progressing, that and I spend all my time failing at mod making.
Which, if anyone likes the hivers I'm working on an addon pack with Fogmen. A few additional scenarios, ability to play as the Southern Tribe.. BnC Support for whatever reason. Stranger in Black Replacement if it ever works.. Hash.
I also need to finish my Smokeleaf mod cause I didn't like any of the other ones. Fucking stereotypes.
So all my cabinets are solid white, regardless of material.
Here's a fix that I tested, though:
Move the textures back to just /Misc, and remove the Mat from their names, so they match the vanilla textures. Remove the patch that changes the texPath.
Allows the standard texture variation to properly apply your mask, however the other variations again just show up as white, unless you or someone else where to make a mask for them.
Cheers. :)
Everything should be working as intended I've been playing with it on to the point I forgot I updated it to upload it! Happy customizing everyone!
I always liked this mod for it's aesthetic. Do you plan on updating it for 1.3 or rather advise me to look for an alternative?
Kind regards
I have several mods going at any given time. SOS2, Vanilla Expanded, Yayo's Combat and Prison Labor being some of the larger ones. It's one of those "Take your pick" on which one is having a mod conflict lol.
Anywho, I like your mod and am glad I was able to get it to work.
Ty for all your hard work. 😊
It alters the base toolbox code so if you have anything that alters or adds to the toolbox there may be conflicts. I checked mine and it's 154/324 almost right in the middle.
Sorry for the trouble though.
This fixed my problem also.
I second Kayedon's comment of putting into your about to place this mod at or near the top of the modlist.
No idea why but it was even huge in the menu of all the workbenches that are able to suggest it's build.
Just add this to your About and it's good to go!
<loadBefore>
<li>zymex.GloomyVanillaOverhaul</li>
</loadBefore>
Should now be 150 Mat + 50 Steel like written above. I also added a southern orientation as I guess I forgot it the first time around.
I haven't really thought of doing it to the other linkables since most of the requirements made sense to me not being able to change them. That or I like the color and don't want to change them by adding a mask.
If it's something you want, it would be a very simple first mod. All it takes is a little photo editing and replacing text. Feel free to copy this one in it's entirety as a base.