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Unblockable Debug
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9 Sep, 2020 @ 9:33am
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Unblockable Debug

In 1 collection by WAND3R3R_R33C3
All My Stuff
12 items
Description
A Debug menu that can't be blocked by a mod.

Did you download something like The North and discover it doesn't work with the Debug Menu? This mod solves that problem!

This was tested and confirmed working with The North v6. See above pics.
7 Comments
mikeregan 9 Jul, 2022 @ 8:48pm 
I use the DEBUG mod and love it but it has several "Custom Keys" for additional items (I think). Can anyone tell me how to use them or configure them? Thanks
Medialess 17 Feb, 2022 @ 5:47am 
I love using sandbox style like this and I've always wanted to do this but always get carried away in this game cause everythings unlocked instantly. This is a huge help, only had it for maybe 10 mins now and I love it!
WAND3R3R_R33C3  [author] 31 Oct, 2020 @ 5:59pm 
Yes, that's another thing I like about Debug. We can enable specific disasters instead of all on or all off. I think that should've been part of the original game.
Jaggid Edje 31 Oct, 2020 @ 5:44pm 
It's possible CC is... I use like a dozen different mods along with it so it could be one of the other ones that interfered. I'm just glad I was able to turn off those pesky tornadoes!
WAND3R3R_R33C3  [author] 31 Oct, 2020 @ 5:05pm 
That's odd. I thought CC was compatible with the original debug menu. Well, at least my mod helped you.

I still think it's weird that some people make mods that disable the debug menu. If a player wants to cheat in a SINGLE PLAYER ONLY game, then let him cheat! Also, my mod is proof that such restrictions can be worked around with enough time and energy.

Also, I like to use this menu to check out mods. I'll make a "test map" and start placing the different buildings. I'll look at what they make, who they employ, etc. It makes it a lot easier to learn what the mods do. The first thing I did after making this mod was look at the different The North buildings.
Jaggid Edje 23 Oct, 2020 @ 12:49am 
After getting 100% of the achievements, I thought it would be refreshing to turn disasters back on for the excitement....

Had a (CC) Adam and Eve, very harsh climate, town going and had (I kid you not) 7 tornadoes over the first 65 or so years of the town. The last one wiped out a bit more than 2/3 of the town population.

Wouldn't be so bad if I could at least build a tornado shelter so the people didn't all die. I grew up in tornado country, it's very rare for them to kill people and it's stupid the game doesn't give your population a way to take shelter.

So I went looking for a way to turn the dam tornadoes off that would work with Colonial Charter....yours is the one I found. Thank you, very much, for sharing this. It would have sucked to have to start over with disasters off...1. cause I like this town, and 2. I don't mind the other disasters...but I've had enough of tornadoes.

jim.stewart9 20 Sep, 2020 @ 7:54am 
how do you add other produce please?