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It might take a while though. Real life has caught up with me this week so I don't have enough time to play/mod as much I would like to.
Would it be possible to have differing amounts cause, differing cost, maybe get stress points incrementally each year as you get closer to that payment date but you loos it all when you pay it off?. Traveling merchant event that allows purchase of exotic items like the "Wolf Cloak" tie the item types to the differing world regions you have them come from?
Sorry for all my questions/ideas.
quarterly_playable_pulse = {
effect = {
if = {
limit = {
NOT = {
has_character_flag = loanperiod
}
has_character_flag = borrowedmoney
}
trigger_event = {
id = pb.1
}
}
}
}
fixes the problem. I guess your trigger condition affected whether the pulse would fire or not, and not just if your event would fire