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It might take a while though. Real life has caught up with me this week so I don't have enough time to play/mod as much I would like to.
Would it be possible to have differing amounts cause, differing cost, maybe get stress points incrementally each year as you get closer to that payment date but you loos it all when you pay it off?. Traveling merchant event that allows purchase of exotic items like the "Wolf Cloak" tie the item types to the differing world regions you have them come from?
Sorry for all my questions/ideas.
quarterly_playable_pulse = {
effect = {
if = {
limit = {
NOT = {
has_character_flag = loanperiod
}
has_character_flag = borrowedmoney
}
trigger_event = {
id = pb.1
}
}
}
}
fixes the problem. I guess your trigger condition affected whether the pulse would fire or not, and not just if your event would fire
Also Paradox games can take a lot to master before they get fun. So this is my first Ck form out the gate.
It kinds of make sense in real life: One $1000 gift is much greater than one hundred $10 gifts.
Of course, developers also don't need to come up with a complex formula to determine how much favor is gained from various amounts of gift, which could be challenging.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2221727431
Interesting read about medieval banking and interest rate! I was thinking about expanding the mod's scope to do more with the concept of compounded interest/investing, but not too sure whether it would change the game's balance or lead to exploits. I'll need to brainstorm about this a bit more.
http://centaur.reading.ac.uk/16784/1/16784.pdf
Excerpt:
"Epstein uses Kaeuper’s discussion to calculate an annual compounded interest rate of 15.5%.18 This figure is reasonably close to the interest rate of 14.1% implied in the repayment of a loan made to the king by Bonasius Bonante of Florence, to be examined in detail later in this article, and another of 14.4% paid to four Florentine merchant societies for a loan of £2,200 advanced in 1279 and repaid in 1280. This compares favourably with the rate of 20% charged to the
Italian city-state of Siena in 1290 and is only slightly higher that the risk-free rate of
capital, assessed at 10-12% by Clark and Brunt and Cannon."
Putting these out now, they don't seem to be too serious:
[07:01:44][decisiontype.cpp:86]: borrow_money_decision has ai_check_interval that's negative or unset. Setting to 0 instead
[07:01:44][decisiontype.cpp:86]: pay_money_decision has ai_check_interval that's negative or unset. Setting to 0 instead
[03:48:22][pdx_parser_helpers.h:34]: Error: "Unexpected token: scope:root, near line: 6
" in file: "events/pb_loan.txt" near line: 6
[03:48:22][pdx_parser_helpers.h:34]: Error: "Unexpected token: =, near line: 6
" in file: "events/pb_loan.txt" near line: 6
[03:48:23][pdx_parser_helpers.h:34]: Error: "Unexpected token: ai_check_frequency, near line: 5
" in file: "common/decisions/borrowmoney_decisions.txt" near line: 5
[03:48:23][pdx_parser_helpers.h:34]: Error: "Unexpected token: ai_check_frequency, near line: 43
" in file: "common/decisions/borrowmoney_decisions.txt" near line: 43