Killing Floor

Killing Floor

81 ratings
Monster Scaler Mutator
   
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File Size
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Updated
4.782 KB
31 Jan, 2014 @ 4:46am
19 Oct, 2014 @ 2:28pm
2 Change Notes ( view )

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Monster Scaler Mutator

Description
This mutator gives each specimen a slight random size (which is related to its original size), excluding Patriarch. Other stats remain untouched (health/damage output/speed...).
This mutator does not trigger clients to download the file.

Monster Scaler has been whitelisted in v1061!

Mutator Path:
KFMonsterScaler.KFMonsterScalerMut

Permissions:
You are allowed to freely use KFMonsterScaler on any server you want and use the code for your own projects if you give credits.
You're not allowed to recompile and re-release this mod.

Special Thanks:
I want to thank all of my mates who have been involved in beta-testing especially Agent_Vealckowsky for giving feeback and enQuila for providing his server.

Forum Link:
Tripwire Forums[forums.tripwireinteractive.com]

Direct Download:
Mega: mega .nz/#!T8JRXQTK!elWqFp1AI2YejwfPRkFGhcrmD6v7uKz4gEHbylIKNpQ

Special Fix:
This small mutator fixes the issue that enlarged monsters can get extend into the floor after spawning.
Special thanks to NikC- for bringing up the issue!
Mega: mega .nz/#!f1ZzBBQQ!3kwFcFusE5HlN6jv19gAXLOwOYbNXJ5VfXc-c91-4Gg

Donation:
If you really like my content and want to support me creating further mods I will really appreciate it!
Paypal 1€ Donation[www.paypal.com]
67 Comments
Boltte man 11 Feb, 2017 @ 3:25pm 
Oh ok, fair enough - then I shall make do with what I have here then till then - thanks! I hope you do get back into KF1 modding as I and many others still play!
Mutant  [author] 11 Feb, 2017 @ 1:06pm 
Sure I am able to realize that, but right now I am not interested into modding KF.
I have put it on my list, so I will see it if I come back. :UT2004flak:
Boltte man 10 Feb, 2017 @ 8:32pm 
Yet still allow server owners to customize scale as they wish at anytime without going back to you or re-compiling the mut.....?
Boltte man 10 Feb, 2017 @ 8:31pm 
Oh ok - are you able to make one that's possible with the proposed goal?
Mutant  [author] 10 Feb, 2017 @ 2:44pm 
That is not possible with this mutator. The scaling you enter is fix and applies to all monsters.
Boltte man 9 Feb, 2017 @ 8:55am 
Yep - looks like it did create the ini file in the end..... ok, so how do I go about setting it a value, say between 0.5 and 2 and let the mut randomly choose a scale value for each zed spawned like how it is with this workshop mut(except the only difference between this and the workshop version is that it's valid random values are 0.9 and 1.1, where as I would like to try out 0.5 and 2 to see how that works...hee hee)?
Mutant  [author] 9 Feb, 2017 @ 6:19am 
Hmm... there should be a web admin option. Well, in solo play you can use the mutator configuration page. If you change the default value, the ini will be generated for you.
Boltte man 8 Feb, 2017 @ 8:53pm 
Ok, so with that custom scaler mod - how do you pre-define the scale value? There's no ini file....or option in webadmin to alter the values........
Mutant  [author] 7 Feb, 2017 @ 11:33pm 
The workshop monster scaler version is actually whitelisted. I had to use a determined value range (hardcoded not user-changeable) for the mutator, a slider wouldn't have become whitelisted by TWI I guess, due to the chance monsters not working correctly.
IIRC, anything above 20% triggers weird hitboxes, monsters extending into the floor, monsters becoming stuck at narrow paasages.
The factor also depends on the map you're playing.

Here you are: MonsterScalerMod [mega.nz]
I remcommend to use the fix mutator along with the custom scaler as well.
Boltte man 7 Feb, 2017 @ 5:46pm 
Ah I see....so I'm guessing you won't append the fix with the base mut or else it will be greylisted? Fair enough.... Or if not that, what do you mean by "static value" to get it whitelisted? Is this mut techinically greylisted, however still allows perk and achievement progression due to how it's coded? Is this what you mean?

Ok, how small or large of a scale that breaks the zeds from functioning correctly so I know to NOT use any smaller or larger values than that!? Hahaha Actually should probably add that note on the readme file or even the ini file to let server owners (or solo players if they don't intend to use it on servers) know to not use a value larger than this or a value smaller than this or else expect zeds to not function correctly or something along those lines. ☺

Yeah sure, go upload the custome scaler - will have fun with it! Hee hee I'm guessing this is also technically greylisted but still allows perk and achievement progression?