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I have put it on my list, so I will see it if I come back.
IIRC, anything above 20% triggers weird hitboxes, monsters extending into the floor, monsters becoming stuck at narrow paasages.
The factor also depends on the map you're playing.
Here you are: MonsterScalerMod [mega.nz]
I remcommend to use the fix mutator along with the custom scaler as well.
Ok, how small or large of a scale that breaks the zeds from functioning correctly so I know to NOT use any smaller or larger values than that!? Hahaha Actually should probably add that note on the readme file or even the ini file to let server owners (or solo players if they don't intend to use it on servers) know to not use a value larger than this or a value smaller than this or else expect zeds to not function correctly or something along those lines. ☺
Yeah sure, go upload the custome scaler - will have fun with it! Hee hee I'm guessing this is also technically greylisted but still allows perk and achievement progression?
I have a version around that allows custom scalings, the problem is that it is quite messy, especially larger factors break monsters from functioning correctly.
I can upload the custom scaler (it is a static value tho) for you, but other than that I have no plans at the moment to spend time on modding.
Also can you give us an option to specify the size scaler as we wish? Like Instead of the default ± 10% scale, we can ourself config it to 50% ± or maybe even double it with 100%! Of course leaving teh ± 10% on default but at least give us an option to customize the scaling ourselves so we can have fun our own ways! ☺
Hee hee...seeing a huge crawler and miniture endboss patty, speaking of which - can you also enable scaling of the patty too so we can pre-define his size as well?
I will investigate a bit, might be a reset being called somewhere.
https://steamhost.cn/steamcommunity_com/id/NikC-/screenshot/150137038702335420
And sadly same result.
Thanks for the heads up, I will take another look at it. ;)
Will try to find a workaround for that, as I am working on a similar issue right now. I hope there is a way to calculate that.
This happens mostly on hills, height limited places. And pretty frequently as we tested on various custom-vanilla maps. Maybe you need to move zed spawn point a bit higher?
The purpose of the mod is to make aiming a bit more fun and difficult.
Btw. when monsters are close to you then headshotting is indeed bugged, but that's a known thing in KF and I can't do anything about it.
I hope google translator translated it correctly. This has never happened to me, maybe it was just coicidence...
disable all mutators execpt for Monster Scaler and add those others one by one to filter out the "incompatible" mutator. Tell me which mutator it is so I can figure out a solution.
@Yiffy Lube,
exactly that is the purpose of the mutator!
Give me some more info on what you're exactly doing (gametype/map/other mods), so I can see what's going wrong.
what do you exactly mean? I doubt you mean ESC.
not exactly. Every monster has a slight change of its original size, enough to make it noticeable but not that extremely to be hilarious. Headshotting is quite harder, but support uppercuts still work on every size of scrake.
A random scale factor will be used for each specimen within a certain range (e.g: 0.95-1.1, meaning [-5%;+10%] for a clot).