RimWorld

RimWorld

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Magicyte Mining
   
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Mod, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
229.430 KB
13 Sep, 2020 @ 9:34pm
23 Jul, 2024 @ 3:28pm
6 Change Notes ( view )

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Magicyte Mining

Description
When 'A Rimworld of Magic' is present along with either WexMan's 'Mines' or Cain's 'Mines 2.0,' adds the ability to harvest that sweet Magicyte in your mine.

!!!!IMPORTANT!!!! Must load after whichever Mines mod you use. Couldn't figure out how to make a this or that dependency so removed the dependency on Mines but if either is not present, or if loaded prior to the mining mod, this will do nothing.

When using Mines, active for all Rimworld version 1.2 and higher

When using Mines 2.0, only active for Rimworld 1.5 or later (didn't test earlier, should work fine but too lazy to downgrade. If you want to test it edit LoadFolders.xml to add the Mines 2.0 line to your version)
10 Comments
unluckyew87 9 Jan @ 12:15am 
do you think you can make the mines in Medieval Overhaul able to mine for Magicyte
javadart  [author] 23 Jul, 2024 @ 3:39pm 
@EtsuyaH I didn't even know there was a v2 of Mines. Will have to give that a try next run.

Try it out now, seems to be working on my machine with the new version of this mod. Make sure it's loaded after Mines 2.0, can't support both mine mods at once with dependency and load order checking so it's no longer a requirement but doesn't work right if the defs don't exist yet when this loads.
EtsuyaH 17 Jul, 2024 @ 6:59am 
Rosie 9 Apr, 2022 @ 7:00am 
tysm
javadart  [author] 8 Apr, 2022 @ 3:34pm 
@Napawleon That functionality is already built into Quarry. Go to Options -> Mod Settings and you can add unrefined magicyte and set your preference for frequency.
Rosie 7 Apr, 2022 @ 1:15pm 
could u do this for quarry too? :pray:
wiidad 5 Jan, 2022 @ 1:33pm 
THANK YOU FOR THIS MOD!
Aisu 7 Nov, 2021 @ 4:16pm 
thousands thanks javadart :steamthumbsup:
javadart  [author] 7 Nov, 2021 @ 3:37pm 
Sorry for the delay. Forgot I did this until starting a new play with RoM enabled
Aisu 22 Sep, 2021 @ 5:39am 
Can you please port the mod for the 1.3 version ?